• 惟一与可物体法线贴图类型例如被蒙皮绑定骨骼角色

    This is the only type of normal mapping that you can use on deformable objects such as skinned or boned characters.

    youdao

  • 因为执行起来非常简单,所以它其他类型贴图一起使用

    Because of its ease of implementation, it can be used in conjunction with other types of mapping.

    youdao

  • 其实究竟使用哪种类型渲染器并没有什么讲究,常常贴图渲染混为一谈。

    No matter which type of a render engine I use in my work, I am used to combining texturing and rendering.

    youdao

  • 使用导入设置可以游戏不同类型应用而被转换一个立方体贴图法线贴图

    Using the Import Settings, it can also be converted to a Cubemap or Normalmap for different types of applications in the game.

    youdao

  • 使用导入设置可以游戏不同类型应用而被转换一个立方体贴图法线贴图

    Using the Import Settings, it can also be converted to a Cubemap or Normalmap for different types of applications in the game.

    youdao

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