这是惟一一种能被用与可边形物体的法线贴图类型,例如被蒙皮和绑定骨骼的角色。
This is the only type of normal mapping that you can use on deformable objects such as skinned or boned characters.
因为执行起来非常简单,所以它能和其他类型的贴图一起使用。
Because of its ease of implementation, it can be used in conjunction with other types of mapping.
其实究竟使用哪种类型的渲染器并没有什么讲究,我常常把贴图和渲染混为一谈。
No matter which type of a render engine I use in my work, I am used to combining texturing and rendering.
使用导入设置,它也可以在游戏中为不同类型的应用而被转换成一个立方体贴图或法线贴图。
Using the Import Settings, it can also be converted to a Cubemap or Normalmap for different types of applications in the game.
使用导入设置,它也可以在游戏中为不同类型的应用而被转换成一个立方体贴图或法线贴图。
Using the Import Settings, it can also be converted to a Cubemap or Normalmap for different types of applications in the game.
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