• 本文尝试描述设计达到要求可用性容量计算环境有关流程活动

    It also attempts to describe the processes and activities involved in designing computing environments with the required availability and capacity.

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  • 设计一步GammaBeck面临着两难选择比如可用性维护、可理解结合

    At each step in their design, Gamma and Beck were faced with choices pitting, for example, usability against maintainability or understandability against composability.

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  • 良好可用性设计出色体验之间存在差别。

    There is a difference between good usability and a great experience.

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  • 项目生命周期设计可用解决方案指出在整个项目生命周期中的不同点设计可用性解决方案相关活动

    Designing availability solutions in the end-to-end project lifecycle indicates the activities relevant to the design of availability solutions at different points in the overall project lifecycle.

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  • 之类似JakobNielsen提出用户界面设计通用原则称之为可用十大沉思”,认为通过它们度量可用性

    Similarly Jakob Nielsen suggested ten general principles for user interface design. They are called ten usability heuristics and the usability can be measured against those.

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  • 可以说可用性设计情感设计图形设计相互影响不可或缺共同构成现代图形设计内涵

    It can be said that, the usability design and the emotional design mutually affects in the graph design, indispensable and constitute the modern graph design connotation together.

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  • 结合AAE开发设计实现验证数据JVDSCL可行可用

    Through developing an AAE, we designed, realized and certificated feasibility and usability of JVDSCL.

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  • 本文材料设计着重可用经济分析,对几种传统材料及选备材料进行比较

    Based on the analysis of the economic and practical properties in material design, titanium was compared with several traditional materials.

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  • 普适可用原则就是用户界面设计贴近于用户的任务模型,拉近了系统用户的距离,降低用户使用系统认知负担

    The user interface based on pervasive usability is closer to the user's task model, and can reduce their cognitive burden when operating the system.

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  • 必须具备相当深入知识以用户为中心的设计可用性评估方法感知认知任务分析实验设计与统计

    Must possess in-depth knowledge of User-centered design, usability evaluation techniques, perception, cognition, task analysis, experimental design and statistics.

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  • 必须具备相当深入知识以用户为中心的设计可用性评估方法感知认知任务分析实验设计与统计

    Must possess in-depth knowledge of User-centered design, usability evaluation techniques, perception, cognition, task analysis, experimental design and statistics.

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