本文还尝试描述与设计达到要求的可用性和容量的计算环境有关的流程和活动。
It also attempts to describe the processes and activities involved in designing computing environments with the required availability and capacity.
设计的每一步中,Gamma和Beck都面临着两难选择,比如可用性与可维护性、可理解性与结合性。
At each step in their design, Gamma and Beck were faced with choices pitting, for example, usability against maintainability or understandability against composability.
良好的可用性设计与出色的体验之间存在差别。
There is a difference between good usability and a great experience.
在端对端项目生命周期内设计可用性解决方案指出与在整个项目生命周期中的不同点设计可用性解决方案相关的活动。
Designing availability solutions in the end-to-end project lifecycle indicates the activities relevant to the design of availability solutions at different points in the overall project lifecycle.
与之类似,JakobNielsen提出用户界面设计的十条通用原则,称之为 “可用性十大沉思”,并认为可通过它们来度量可用性。
Similarly Jakob Nielsen suggested ten general principles for user interface design. They are called ten usability heuristics and the usability can be measured against those.
可以说,可用性设计与情感设计在图形设计中相互影响、不可或缺,共同构成了现代图形设计的内涵。
It can be said that, the usability design and the emotional design mutually affects in the graph design, indispensable and constitute the modern graph design connotation together.
结合AAE的开发,设计、实现与验证数据JVDSCL的可行性与可用性。
Through developing an AAE, we designed, realized and certificated feasibility and usability of JVDSCL.
本文试从材料设计着重可用性与经济性分析,对钛材与几种传统材料及选备材料进行比较。
Based on the analysis of the economic and practical properties in material design, titanium was compared with several traditional materials.
普适可用性的原则就是让用户界面的设计贴近于用户的任务模型,拉近了系统与用户的距离,降低用户使用系统时的认知负担。
The user interface based on pervasive usability is closer to the user's task model, and can reduce their cognitive burden when operating the system.
必须具备相当深入的知识以用户为中心的设计、可用性评估方法、感知、认知、任务分析、实验设计与统计。
Must possess in-depth knowledge of User-centered design, usability evaluation techniques, perception, cognition, task analysis, experimental design and statistics.
必须具备相当深入的知识以用户为中心的设计、可用性评估方法、感知、认知、任务分析、实验设计与统计。
Must possess in-depth knowledge of User-centered design, usability evaluation techniques, perception, cognition, task analysis, experimental design and statistics.
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