你还可以设定三维的纹理,使用形状替换平面的图像。不幸的是,这些操作目前还不能很好地跨平台实现。
You can also set up three-dimensional textures, using shapes instead of a flat image. Unfortunately, these do not currently work very well across different platforms.
你还可以设定三维的纹理,使用形状替换平面的图像。
You can also set up three-dimensional textures, using shapes instead of a flat image.
此设置将设定最大解析度用于纹理在模拟器。
This setting will set the maximum resolution used for the texture in the simulator.
如果你使用的是简单的对象如球体的话,你还需要通过设定“原始标志”(“ primitive flags ”)以开启纹理贴图功能。
If you are using a simple object like a sphere then you will also have to enable texturing by setting the "primitive flags".
惯常动画这杂色纹理。你可以设定关键帧来控制纹理比率和数目。
Used to animate the Noise texture. You can keyframe the Time attribute to control the rate and amount of change of the texture.
惯常动画这杂色纹理。你可以设定关键帧来控制纹理比率和数目。
Used to animate the Noise texture. You can keyframe the Time attribute to control the rate and amount of change of the texture.
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