鲁棒控制理论与应用,关于鲁棒控制理论与应用所有的计算机图形学基础算法!
Robust control theory and Applications, on the robust control theory and application based on all the computer graphics algorithm!
本文是在现有的三维重建方法基础上进行的改进研究,涉及到一些医学知识及计算机图形学基础知识。
This paper is an improvement research based on the existing methods of three-dimensional reconstruction, which involves some basic knowledge about medical and computer graphics.
裁剪算法是计算机图形学中的基本算法,也是其它诸多重要问题的基础。
Clipping algorithm is an basic algorithm in the Computer Graphics and the base of a lot of important task.
线裁剪是计算机图形学的重要基础问题之一。
Line clipping is one of the fundamental problems in computer graphics.
真实感渲染技术是计算机图形学的核心和基础。
Physically-based render technology is the core and foundation of current computer graphics.
数字曲线的生成无论是对计算机图形学还是虚拟现实,都是一个极为重要的基础技术。
Generating digital curves is a very important basic technology either in computer graphics or virtual reality.
文章讨论了计算机图形学的和基于图象的建模方法,在此基础上,分析了图形-图象混合全景建模方法。
This paper, on the basis of discussing, the computer graphics modeling methods and image-based modeling methods analyze the figure-image hybrid scene modeling method.
线裁剪技术在计算机图形处理中占有重要地位,是计算机图形学中许多重要问题的基础,关于线段的二维裁剪有许多成熟的算法。
The technology of line clipping plays an important role, and is a foundation of many important problems in the computer graphics process. There are a lot of good algorithms about a line clipping.
求交是计算机图形学的重要问题,而直线求交又是复杂曲线求交的基础。
Searching point of intersection between curves is an important problem in computer graphics.
本文主要在计算机图形学的基础上,研究了动画制作中矢量化绘图、编辑、动画关键帧插值技术以及动画的实现方法。
This thesis is based on the computer graphic study, doing research in the drawing and editing of vector graphic, animation key frames and the realization of cartoons.
本书是介绍计算机图形学基本原理和最新进展的基础教材。
This book is the introduction of computer graphics the basic principles and recent advances in basic teaching material.
随着以计算机图形学为主要基础的CAD/CAM的迅猛发展,要求工程图学教育进行二维设计与三维设计并重的双重培养。
The rapid development of CAD/CAM based on computer graphics, the education of engineering graphics should pay attention to the culture of 2D design and 3D design.
因此,学习基本图形的生成算法是掌握计算机图形学的基础。
As a result, the basic learning algorithm to generate the graphics is a master computer graphics.
结果在这个模型基础上利用计算机图象图形学技术实现真实感的三维牙齿模型。
Results On the basis of those 3d data, computer graphics techniques were used to realize the lighted, smoothed and shaded teeth.
本文首先从计算机图形学的知识入手,研究了三维图像引擎的理论基础、数学模型以及图形流水线的相关内容。
In this paper, starting from the knowledge of computer graphics to study the three-dimensional graphics engine, the theoretical basis, mathematical models, and graphics pipeline of relevant content.
本文首先从计算机图形学的知识入手,研究了三维图像引擎的理论基础、数学模型以及图形流水线的相关内容。
In this paper, starting from the knowledge of computer graphics to study the three-dimensional graphics engine, the theoretical basis, mathematical models, and graphics pipeline of relevant content.
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