• 定义人工任务时,可以选择授权角色潜在所有者”,任务编辑器提供谓词集中的人员谓词关联

    When you define human tasks, you select an authorization role, like "potential owner," and associate it with a staff verb from the verb set offered by the task editor.

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  • 通过编辑器画布Staffsettings选择授权角色可以定义授权规则

    You can define authorization rules selecting the authorization role of your choice on the editor canvas, under Staff Settings.

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  • 因为要求WebSphereIntegrationDeveloper用户具有关于任何编程语言详尽知识所以可视代码片段编辑器一情况下扮演重要角色

    Because users of WebSphere Integration Developer are not required to have detailed knowledge of any programming language, the visual snippet editor plays an important role in this situation.

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  • 消息角色WSDL编辑器

    Role of the message set and WSDL editor.

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  • 创建四个角色,请关系编辑器选择addRole图标,如下图所示。

    To create each of the four roles, select the Add role icon from the relationship editor pictured below.

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  • 人工任务编辑器中选择角色时,Ver b选项卡显示在人工任务Properties窗格中

    When you selected the role in the human task editor, the Verb TAB will appear in the Properties pane for the human task.

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  • 创建角色之后单击编辑器中的Securityconstraints标签

    After you create the role, click on the Security constraints TAB in the editor.

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  • 如果第一打开编辑器,那么您看到问题,“您创建一个安全性角色吗?”

    If this is the first time you've opened this editor, you will be presented with a question, "Would you like to create a security role?"

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  • 团队区域Team Area)编辑提供团队成员及其角色访问

    Team Area editor gives you access to a team's members and their roles.

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  • VPportlet实体编辑器角色

    Editor role for the VP's portlet entities

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  • EJB可视化编辑器现在已经可以允许应用程序组装人员直观地创建安全性角色能够安全性角色引用链接安全性角色

    The EJB Visual Editor now enables the application assembler to visually create security roles and link the Security Role Reference to the security roles.

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  • 如果需要改变角色位置规模小,可以通过屏幕右侧属性编辑器菜单

    If you need to change the location or scale of your character slightly, it can be done by going to the attribute editor menu at the right side of the screen.

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  • 本文目的设计实现一个角色动画编辑器

    It is the target of this paper to design and realize an editor of character animation.

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  • 第二模块我们通过我们角色蒙皮使用工具权重工具过程中,那些的权重函数组件编辑器

    In the second module we will go through the process of skinning our character using tools such as the Paint Weights tool, the Prune Small Weights function, and the Component Editor.

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  • 第二模块我们通过我们角色蒙皮使用工具权重工具过程中,那些的权重函数组件编辑器

    In the second module we will go through the process of skinning our character using tools such as the Paint Weights tool, the Prune Small Weights function, and the Component Editor.

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