角色动画师的任务就是要赋予角色生命,不是简单盲目的复制动作那么简单。
Character animation is about an artist bringing a character to life. It isn't rotoscoping or blindly copying motion.
因为计算机动画的写实视觉,一个动画师需要知道让运动到什么样的程度,该运动应该与角色的设计相匹配并与它所处的的世界相协调。
Because of the realistic look of computer animation, an animator need to be aware of how far to push the motion. The motion should match the design of the character and the world.
在建立一个“有思想的角色”过程中,动画师通过思考处理连接角色的动作赋予其生命。
In creating a "thinking character," the animator gives life to the character by connecting its actions with a thought process.
如果一个角色在做一连串毫无相关的动作,那很明显可以看出是动画师在动它,而不是角色自己在动。
If a character were to move about in a series of unrelated actions, it would seem obvious that the animator was moving it, not the character itself.
如果一个提线木偶能移动一个角色的跨部,抬起它的肩和膝在一个适当的位置,尽量容易地一个铅笔动画师,为什么他在CG上比较困难?
If a puppeteer can move a character's hips, leaving the knees and shoulders in place, as easily as can a pencil animator, why should it be harder in CG?
一个动画师则必需要可以把这些转换到角色上。
我要看到这个角色移动为一个自己明显的意图。不只是因为动画师要放在那。
I want to see the character move as a result of its own apparent intentionality, not just because that's where the animator put it.
动画团队有一个电影列表,在剧本完成后用来给动画师做参考,去体会角色的感受。
The team has a list of films that were used as reference when the script was written, which helps us get the feel of the characters.
无损皮肤编辑动画师和动画技术总监通常发现有必要在他们搭建的角色上进行迭代工作。
Nondestructive Skin Editing Animators and animation technical directors usually find it necessary to work iteratively on their rigged characters.
优秀的动画师会注意角色的思考过程,并意识到他必须透过角色与观众沟通。
They are aware of the thought processes of the characters they are animating, and are conscious of communicating that to the audience.
提高角色动画制作效率,减少动画师的参与,能够有效降低角色动画制作的时间与制作成本。
Increasing the efficiency of character animation and reducing the participation of animators can effectively reduce the time and character animation production costs.
当前的角色动画制作技术,依赖于有经验的动画师,是一项需要大量的体力与脑力劳动的工作。
The current character animation techniques rely on experienced animators, and is a heavy physical and mental work.
当前的角色动画制作技术,依赖于有经验的动画师,是一项需要大量的体力与脑力劳动的工作。
The current character animation techniques rely on experienced animators, and is a heavy physical and mental work.
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