角色动画中最明显的用法是肌肉运动。
你怎样处理角色动画中的动画曲线?
本文的目的是设计和实现一个角色动画编辑器。
It is the target of this paper to design and realize an editor of character animation.
在现代娱乐产业中,角色动画的作用显得越来越重要。
In the modern entertainment industry, the actor-based animation is becoming increasingly important.
因此,本论文采用基于运动数据的方法来制作角色动画。
在角色动画绘制完成后,需要考虑的问题是实景拍摄的地点。
After completing the drawing of character cartoons, the site for filming the realistic scenes must be considered.
我们将主要集中于角色动画,但还将讨论布料及自然现象动画。
We will focus primarily on character animation, but will also discuss animation of cloth and natural phenomena.
这使得矢量图形做角色动画非常完美而位图图形作为理想的背景或快速草图。
This makes the vector images perfect for clear-cut drawings as in a character animation while bitmap images are ideal for backgrounds or quick drafts.
将绘制出的角色制作成可以讲话的角色动画只需要一个音频文件。
A single audio file is all you need to turn your characters drawings into talking character animations.
因此,基于运动捕获数据的方法在近年来成为角色动画研究的主要热点。
Therefore, in recent years, methods of motion capture based become a hot spot in character animation studies.
支持动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。
Support dynamic shadows, particle systems, character animation, indoor and outdoor technology, and collision detection.
因此从应用角度讲有必要研究如何充分利用运动捕捉数据进行角色动画制作。
So from the point of view of applications, it is necessary to research on motion capture data in order to produce novel character animations.
尽管角色和背景的协调还有提高的空间,但整体角色动画表现上还是不错的。
Although roles and background integration needs to be improved, the overall performance of character animation is good.
角色动画师的任务就是要赋予角色生命,不是简单盲目的复制动作那么简单。
Character animation is about an artist bringing a character to life. It isn't rotoscoping or blindly copying motion.
在未来,我们需要的效果是角色动画制作的场景让人的肉眼已经无法分辨真假。
In future, the animation effect which we need is the virtual scene cannot be told apart by our naked eyes.
第三步就是完成三维角色动画动作控制插件的设计与实现,这也是本论文最主要的工作。
The third step is to complete the three-dimensional character animation plug-in movement control design and implementation, which is the major task of this paper.
提高角色动画制作效率,减少动画师的参与,能够有效降低角色动画制作的时间与制作成本。
Increasing the efficiency of character animation and reducing the participation of animators can effectively reduce the time and character animation production costs.
当前的角色动画制作技术,依赖于有经验的动画师,是一项需要大量的体力与脑力劳动的工作。
The current character animation techniques rely on experienced animators, and is a heavy physical and mental work.
这里有些东东我把它列在一个文章里“大多数角色动画的问题”(另一个题目)因此它应该被列在这里。
This is something I'd definitely list under the category of "Most Common Character Animation Blunders" (another topic) and therefore deserves to be on this list.
通过学习钻机的基础知识,以及如何利用这些先进的功能,我们可以节省时间,同时创造复杂的角色动画。
By learning the basics of the rig and how to use these advanced features, we can save time while creating complex character animation.
如果有意图,在所有的角色动画移动的后面的目的是能被清晰的读解,这里没有任何能产生读解失误的情况发生。
If the intentions, the goals behind all of a character's movements can be clearly read, there won't be room for any cues that read false.
从那以后,我就一直用两个视图做动画,以保证我的角色能得到展示,所以我总是说要动画就在所有视图工作吧。
From then on I always animated with two views of my character always showing, so that I could always tell if the animation was working from all sides.
在靠近日本的海里发现的一种类似于动画角色巨大的鱼。
A huge fish that resembles the animated character is discovered off the coast of Japan.
他们不像人类,甚至不像是动画角色。
有些动画角色看上去有些滑稽,例如有一个长鼻子农民。
Some of the animated characters are a little funny looking -- like a farmer with a long nose.
在建立一个“有思想的角色”过程中,动画师通过思考处理连接角色的动作赋予其生命。
In creating a "thinking character," the animator gives life to the character by connecting its actions with a thought process.
当动画角色时,每一个活动,每一个动作的存在必须有一个理由。
When animating characters, every movement, every action must exist for a reason.
到了明年,将会推出一部短篇动画,由相同的角色们演出。
And next year there'll be a short film with the same characters.
到了明年,将会推出一部短篇动画,由相同的角色们演出。
And next year there'll be a short film with the same characters.
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