无论业务目标、用户角色、数据或者行业焦点是什么,大多数业务场景都可以用图2中的交互模型表示。
Most business scenarios, regardless of their business goals, user roles, data, or industry focus, can be represented in the interaction model shown in figure 2.
无论业务目标、用户角色、数据或者行业焦点是什么,大多数业务场景都可以用上述交互模型表示。
Most business scenarios, regardless of their business goals, user roles, data or industry focus, can be represented in the preceding interaction model.
最后,通过记录系统将支持哪些角色交互,将所提出的系统放置于域模型的上下文中。
Finally, the proposed system is placed in context within the domain model by documenting which role interactions the system will support.
不规则的实现引用了架构样式的能力来在他的交互模型中通过合成的方式来应用与参与者关联的模式和角色。
Fractal realization refers to the ability of an architectural style to apply its patterns and the roles associated with the participants in its interaction model in a composite manner.
与通过共享内存与锁交互的线程不同,角色模型利用了“角色”概念,使用邮箱来传递异步消息。
Rather than threads interacting via Shared memory with locks, the actor model leverages "actors" that pass asynchronous messages using mailboxes.
与通过共享内存与锁交互的线程不同,角色模型利用了“角色”概念,使用邮箱来传递异步消息。
With through sharing memory and lock interactive line Cheng is different, role model was used "part" concept, use mailbox will pass asynchronous information.
分析了在网格计算环境中采用经济模型的优点,抽象了经济模型中的典型角色和它们之间的典型交互。
Analyzes the benefits of using economic models in grid computing, abstracts the type players and the type alternations between the players.
在此基础上,通过参与者之间的社会关系网确定角色之间的交互,挖掘角色-活动模型。
The social network among participants is analyzed to determine the interaction between roles, and a Role-Activity Diagram based process model is defined.
在分析参考已有研究成果的基础上,定义了业务管理领域若干基本概念,建立了基于角色和交互类的通用业务模型和业务体系结构模型。
After analyzing the known research results, this paper defines some key concepts, presents a service model and service architecture based on role and interaction class.
在参考多智体系统的基础上,根据大系统控制论的分解协调思想,提出一种软件人群体体系结构,并对其关键技术如本体库、知识库、任务库、通信协议、角色模型、交互模型等进行了描述。
Based on the ideas of decomposition and coordination of large systems cybernetics, a kind of architecture for SoftMan group is put forward on the basis of reference to many multi-agent systems (MAS).
在参考多智体系统的基础上,根据大系统控制论的分解协调思想,提出一种软件人群体体系结构,并对其关键技术如本体库、知识库、任务库、通信协议、角色模型、交互模型等进行了描述。
Based on the ideas of decomposition and coordination of large systems cybernetics, a kind of architecture for SoftMan group is put forward on the basis of reference to many multi-agent systems (MAS).
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