• 建立散乱数据之间拓扑信息云数据进行剖分重构网格曲面模型

    After establishing the topology relationship of scattered points, the mesh surface model of point data is reconstructed by triangulation.

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  • 提出一种规则进行网格重构区域增长算法

    A region - growing algorithm was proposed to reconstruct triangular meshes unorganized point cloud.

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  • 利用数学归纳法证明算法对任意多个离散网格剖分正确性通过试验验证了算法的可行性

    The mathematical induction is used to prove the correctness of the algorithm towards the triangle mesh of random multi-points, and the experiment proves its feasibility.

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  • 提出一种新的数据生成网格曲面区域增长算法。

    A new region-growing algorithm is presented for triangular mesh surface reconstruction from point-cloud data.

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  • 定位基础上拟合脊柱中心线建立测集,应用MC算法输出网格模型重建出脊柱中心曲面

    On the basis of the spine and fitting the centerline of spine, MC algorithm is used to output triangular mesh model to reconstruct the spine center surface.

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  • 构筑网格建立数字地形模型进行了研究,给出了基于散乱边建立三网格地形模型生成算法数据结构。

    Generation of triangular meshes for digital terrain model is studied, the triangulation algorithm of discrete points and edges and its data structure are presented.

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  • 本文算法首先对立体图像中的图像进行DT网格,把各三形的作为特征右图像中寻找它们的匹配

    The algorithm first describes the left image with DT mesh. As feature points, the vertexes of triangulations are matched in the right image for finding their corresponding points.

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  • 散乱网格剖分工程首要环节

    Triangulation of scattered points is the first important section during the reverse engineering.

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  • 本文提出了一种基于局部信息的区域扩张算法(LIBRG),用以解决离散重构网格面的问题

    This paper presents a Local Information Based Region-Growing (LIBRG) algorithm, which is supposed to solve the problems of surface triangulation reconstruction from scattered points.

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  • 研究了BE M网格剖分方法提出约束剖分算法。

    BEM triangulation mesh generation method was mainly investigated and further proposed a mesh generation algorithm through restriction points.

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  • 该法适用区域围绕边界角点、边界或内部同心圆弧同心圆特殊区域网格改进,为实际工程结构应力梯度突变或变化较大处网格细化提供了十分方便的手段。

    The scheme adapts to refine the meshes of special regions, such as interior points, around corner points, arcs and circles, which are usually failure regions of parts because of great stress gradient.

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  • 我们提出了两个个实际线性时间的算法求解网格开始沿给定方向的最测地线。

    We present two practical linear methods computing straightest geodesics starting from a given point and going along a special tangent direction on triangle mesh.

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  • 基于生长算法分治算法思想提出实现了一个平面散乱网格重构算法。

    Based on ideas of triangulation network growth algorithm and partition algorithm, a triangular mesh reconstruction algorithm in dishevelled points of planar domain is presented and realized.

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  • 坐标转换简化投影与投影平面均匀网格之间的空间关系。

    The coordinate transformation can deduce to locate a point into the evenly triangle network.

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  • 本文通过设计一个软件界面输入散乱的集合,输出为由三网格组成的物体的表面。

    This paper designs a software interface, it takes 3d scattered points as input and triangle mesh as output.

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  • 该方法人脸特征集做剖分,在纹理图像网格之间建立了准确拓扑同构映射关系,从而得到高真实度纹理映射。

    Applying a D-triangulation on the facial feature points, a precise and topological isomorphic mapping is established between 3d mesh and texture. The texture mapping with high quality can be obtained.

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  • 该方法人脸特征集做剖分,在纹理图像网格之间建立了准确拓扑同构映射关系,从而得到高真实度纹理映射。

    Applying a D-triangulation on the facial feature points, a precise and topological isomorphic mapping is established between 3d mesh and texture. The texture mapping with high quality can be obtained.

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