• 下图演示了将法线贴图附加在低分模型上,这里可以看见各个分量分别为表面添加了那些附加的信息

    Here the normal map is applied to the low-detail model, and you can see how each channel encodes the surface information along each axis.

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  • 这个新的贴图坐标用来索引一般材质贴图其他用在表面贴图

    The new texture coordinate is used to index a regular texture map and any other maps applied to the surface.

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  • 一张标准高度贴图用来表现表面多变的高度。

    A standard height map is used to represent the varying height of the surface.

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  • 一个物体空间法线贴图整个模型的自身朝向检视物体,并据此解算表面每个像素方向

    An object space normal map only looks at the orientation of the entire model it's applied on to calculate the per pixel directions on it's surface.

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  • 表面利用一个位移贴图景观增加自然起伏

    A further displacement map on the surface itself is added for additional natural undulation to the landscape.

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  • 但是看着实际表面而不是带材质贴图多边形的时候,你将会看到是点b

    However, if you were viewing the actual surface instead of a texture mapped polygon, you would see point B.

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  • 使用材质贴图在光滑的多边形表现一个粗糙表面那个表面看起来像是平坦的。

    When a texture map representing an uneven surface is applied to a flat polygon, the surface appears to get flattened.

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  • 表面泛光灯——作为星球表面照明光源,使用普通阴影贴图这样行星凹凸不平表面导致的阴影不会那么锐利

    Surface omni - as this source illuminates the surface we put a usual shadow map in Shadows bookmark, so as the shadow from the bump on those planet areas where it will take place is not so sharp.

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  • 通过偏移所有这样贴图坐标表面较高地方相对眼睛的地方被移

    By offsetting all the texture coordinates individually, high areas of the surface would shift away from the eye and low areas of the surface would shift toward the eye.

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  • 因为法线贴图映射到表面上,所以它已经切线空间中了。

    Because the normal map is mapped to the surface, it already lies flat in tangent space.

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  • 使用高光贴图可以任何表面象镜子,改变亮度颜色我们放置一个灯光在上面时。

    You can't make anything act like a mirror with specular maps, but you can alter the brightness and the colour you will see when you place a light above it.

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  • 重要的:光线追踪贴图光线追踪材质使用表面法线决定光线是否进入脱离表面

    Important: Raytrace map and Raytrace material use a surface's normal to decide whether a ray is entering or exiting a surface.

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  • 重要的:光线追踪贴图光线追踪材质使用表面法线决定光线是否进入脱离表面

    Important: Raytrace map and Raytrace material use a surface's normal to decide whether a ray is entering or exiting a surface.

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