模型由环境、植物主体、草食动物主体、肉食动物主体以及主体之间、主体和环境之间的行为交互规则组成。
The model consists of environment, grass agents, herbivore agents, carnivore agents and interaction rules among agents or between agents and environment.
分析了交互式产品原型的概念和性质,提出交互式产品原型应该是一种“有机原型”,是一种可以进行情感和行为交互的原型。
It was put forward that interactive product prototyping should be a kind of "organic prototype", which should be interactive in feeling and behavior.
我们了解我们的世界,因为我们在与之交互,并且仅当我们在大脑中模拟这些交互时,我们才能理解其他人的行为。
We know about our world because we've interacted with it, and only by simulating this interaction in our heads can we comprehend the behavior of someone else.
我们了解我们的世界,因为我们在与之交互,并且仅当我们在大脑中模拟这些交互时,我们才能理解其他人的行为。
We know about our world because we've interacted with it and only by simulating this interaction in our heads can we comprehend the behaviour of someone else.
另一方面,感觉则对应于应用程序在交互期间展现出来的行为 ——这里指单击一下鼠标右键,那里按下一个键。
The feel, on the other hand, corresponds to the behavior that the application shows during interaction -- a right mouse click here, a key press there.
可以实现新级别的动态行为,因为ESB能够为请求程序和提供程序之间的每个交互实时执行策略。
New levels of dynamic behavior can be achieved, because the ESB can enforce policy in real time for each interaction between requester and provider.
关于这些外部化的交互与行为,关键之处在于它们表示的是对业务有意义的东西,它们若不发生,业务活动的某部分就无法继续或完成。
The key thing about these externalised interactions and behaviours is that they represent the business-meaningful stuff that must happen for some part of a business activity to proceed or complete.
这同样也确保了那些通过不同的形式表达行为的对象可以相互的交互。
This also ensures that objects whose behaviors are expressed using different formalisms can interact with each other.
这是我们开始设计并组织为全面的开发提供基础的内部行为和子系统交互的地方。
This is where we begin to design and organize the internal behavior and subsystems interactions that provide the foundation for full-scale development.
社会环境定义了其中发生的任何行为(包括参与者通过服务的交互)的意义。
The social context defines the meaning of all actions happening in it, including interactions between participants via services.
这些图被分成了三个类别:结构图,行为图,以及交互图。
These diagrams are divided into three categories: structure diagrams, behavior diagrams, and interaction diagrams.
每种引用对象都有不同的行为,而且它们与垃圾收集器之间的交互也有所不同。
Each type of reference object has different behaviors, and their interaction with the garbage collector varies.
在业务级别,服务使用者和服务提供者使用服务规范来了解进行服务交互能够实现什么功能行为。
At a business level, the service consumer and service provider use the service specification to understand what functional behavior is achieved by engaging in a service interaction.
对于长时间运行的流程类型,流程中的事务行为以及与其他组件的交互类型在开发时确定。
The type of process, for long-running processes the transactional behavior inside the processes and the interaction type with other components is determined at development time.
那看上去像是一个实用的解决方案,但是你想像一下测试这样的交互行为,会写多少代码。
That might have seemed like a practical solution then but imagine how much code it would take to test an interaction like this.
BPEL使企业能够为组成流程流的每个业务交互对流程自身与参与伙伴间的行为建模。
BPEL enables an enterprise to model behaviors between the process itself and participating partners for each of the business interactions that make up the flow of the process.
此类行为契约不直接实现,而是与特定交互模式组合来创建具体的行为模式。
Such contracts of behaviour are not implemented directly but combined with specific integration patterns to create concrete patterns of behaviour.
每一项被提供的操作都能够拥有一个方法行为:活动、交互作用、状态机、或者不透明行为(代码)。
Each provided operation can have a method behavior that is an activity, interaction, state machine, or opaque behavior (code).
让他们上网,与站点交互,并观察他们的行为。
Get them to surf around, and interact with the sites, and watch them.
正如前面提到的,此本地事件处理提供高度交互的本地行为,能尽可能减少不必要的服务器通信流量。
As mentioned earlier, this local event processing provides highly interactive local behavior and minimizes unnecessary server traffic.
用以建模一组服务之间的交互,以实现某种行为(通常最初通过用例在需求级别进行指定)。
Used to model the interaction between a set of services to realize some behavior (often initially specified at the requirements level by a use case).
测试用例可以是一种操作或一种行为模型(交互图、状态机图或活动图)。
A test case can be an operation or a behavioral model (Interaction, State Machine, or Activity).
行为:用例、活动、状态机、序列、通信、计时、交互概述。
Behavior: Use Case, Activity, State Machine, Sequence, Communication, Timing, Interaction overview.
为了支持更新和协作交互和行为,需要在用于widget开发的IT资源上放置依赖。
To support the update and collaboration interactions and behaviors, dependences are placed on IT resources for widget development.
本系列的第2部分将介绍一些设计,通过这些设计可以实现一些使用模式,以支持mashup的行为和用户交互。
Part 2 of this series provides the designs by which the usage patterns are implemented to enable the mashup's behaviors and user interactions.
大多数mashup应用程序的初始阶段都实现搜索和查看交互和行为,以改善决策、提供生产力和帮助定位专门技术和内容。
The initial phase of most mashup applications implements the search and review interactions and behaviors to improve decision making, optimize productivity, and help locate expertise and content.
注意:与这些数据源交互的默认行为可在QueryStudio中修改。
Note: the default behavior for working interactively with the data source can be changed for Query Studio.
通过本地变量url和callback,应用于构造函数的objectliteralstub能够记录它与被测系统的交互行为。
The object literal stub applied to the constructor records it's interaction with the system under test via local variables url and callback.
所有这些行为的发生都不需要用户的交互作用。
所有这些行为的发生都不需要用户的交互作用。
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