一是研究了虚拟战场环境下的碰撞检测技术。
The first is collision detection in virtual battlefield environment.
提出了基于多真实度等级的分布式虚拟战场环境推算定位技术。
It is well known that dead-reckon is a key technology for Distributed Virtual Environments' scalability.
本文主要研究大规模虚拟战场环境中海洋场景的建模和实时绘制关键技术。
This paper mostly studies the key modeling and real-time rendering technology of ocean scene in large-scale virtual battlefield environment.
应用结果表明,利用此方法可以在虚拟战场环境中实现虚拟直升机的逼真运动。
And the result has indicated that the method in this paper could simulate helicopters' realistic movement in virtual battlefield environment.
碰撞、碰撞检测及碰撞响应是虚拟战场环境中非常关键的技术,直接关系到最终仿真的效果。
Collision detection and collision response are the key technologies of building the virtual field environment, and also the factors affecting the result of simulation.
人体运动的仿真在分布虚拟战场环境仿真、灾难救援训练、交互式防暴演习等领域有重要的应用。
The simulation of mans motion plays an important role in the areas of distributed virtual battlefield simulating, disaster rescuing and interactive riot policeman exercising.
地形、海洋、气象等环境影响下雷达电磁信息的三维表现是未来数字化虚拟战场环境不可回避的问题。
The 3D representation of Radar electromagnetic information affected by terrain, ocean and weather is a crucial problem in the future Digital Virtual Battlefield Environment (DVBE).
虚拟战场环境中除了人在回路中的武器仿真器外,还存在大量计算机生成的自主运动的虚拟武器平台。
In virtual battlefield environment, the man in loop simulators and many computer generated weapon platforms that moved autonomously can operate at the same time.
摘要:针对基于HLA的复杂虚拟战场环境下的作战武器任务规划仿真软件的开发,设计出了一套通用框架。
Absrtact: Designed a general simulation framework aiming at the development of weapon mission planning system in the comprehensive virtual combat environment based on HLA.
对虚拟战场环境中电磁信号的可视化技术进行了初步的研究,介绍了几种通信信号和干扰信号的时域和空间域的绘制方法。
The visual technology of electromagnetic signal in the virtual battlefield environment was investigated and several description methods of signal in the time-field and space-field were introduced.
该文通过对分布式虚拟战场环境中仿真实体及其应用研究的开发应用,对光栅图像地图转化成矢量数据地图的方法进行研究。
In this article a method for converting raster image into vector drawing is introduced based on the application of simulated entity in distributed virtual battle field environment.
针对军事指挥所现状,设计并实现了一个态势标绘系统,能提供在电子地图上的二维标绘和在虚拟战场环境中的三维标绘两种标绘手段。
A situation plotting system was designed and implemented. It could provide two plotting method: 2d plotting in electronic maps and 3d plotting in virtual battle environment.
首先研究了虚拟海洋战场环境的系统组成。
The main works are as follows:Firstly, the configuration of Distributed Virtual Ocean Battlefield Environment was studied.
计算机生成的指挥实体模拟指挥员在战场环境中的指挥与控制作用,可以替代人参与大规模的虚拟战场的仿真演练。
The computer generated command entity can be used to model the command and control process in battlefield, and can take part in large-scale simulation of virtual battlefield.
虚拟战场中不规则物体的实时显示能够增强人们在虚拟环境中的沉浸感。
The real-time simulation of dynamic and irregular objects can increase the immersion in the virtual environment.
快速准确地在分布式虚拟对抗演练中,根据战术想定的要求设定三维战场环境,是有效实现对抗演练的重要手段。
It is an important means to rapidly and exactly set up virtual 3D-battlefield according to the requirement of tactics in distributed and virtual rivalry-drilling.
快速准确地在分布式虚拟对抗演练中,根据战术想定的要求设定三维战场环境,是有效实现对抗演练的重要手段。
It is an important means to rapidly and exactly set up virtual 3D-battlefield according to the requirement of tactics in distributed and virtual rivalry-drilling.
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