近年来,虚拟人生已经对现实世界产生影响。
In recent years, virtual lives have had consequences in the real world.
动作游戏玩家获取答案的速度要快25%(也就是比玩虚拟人生的人快),但正确率和他们一样。
The action gamers were up to 25% faster at coming to a conclusion and they answered just as many questions correctly.
第二人生企业为用户提供了更多安全保障,并对虚拟人物社区进行了升级。
The Second Life Enterprise environment provides users an added layer of security and the ability to scale an avatar community.
现在,《第二人生》每次的虚拟人口都不多于8万4千人,这充分说明了人们对因特网的狂热是多么的短暂。
Now populated by no more than 84,000 avatars at a time, it has turned out to be a prime example of how short-lived Internet fads can be.
现在,《第二人生》每次的虚拟人口都不多于8万4千人,这充分说明了人们对因特网的狂热是多么的短暂。
Now populated by no more than 84, 000 avatars at a time, it has turned out to be a prime example of how short-lived Internet fads can be.
其实我觉得虚拟人物说的话不能认真的,因为他的人生本来就是作者编的…
Even there are too many things make us suffering, I still wish you have a happy life.
其实我觉得虚拟人物说的话不能认真的,因为他的人生本来就是作者编的…
Even there are too many things make us suffering, I still wish you have a happy life.
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