具有准确人体测量学数据的虚拟人模型在虚拟制造和虚拟维修领域有重要的理论和现实意义。
The virtual human model which follows exact anthropometry data has very important theoretical and practical value in the field of virtual manufacture and virtual maintenance.
本文在介绍三维虚拟场景的建立和虚拟人模型的创建的基础上,着重讨论了虚拟人感知模型的一种实现方法。
This paper presents how to set up a 3d virtual scene and virtual human models, on the basis of which emphasizes a realized method of virtual human's perception model.
该方法适用于任意皮肤网格组织方式的虚拟人模型,能够在人体各种运动状态下实时生成逼真的全身皮肤运动变形。
The new method can drive arbitrary skin grid of virtual human and can achieve better deformation result in any motion state.
在智能化虚拟人自主行为模型的研究过程中,感知功能是建立虚拟人行为模型的基础。
The perceptive function is the foundation of virtual human behavior modeling in the research of the intelligent virtual human autonomous behavior model.
在“中国力学虚拟人”胸腰部模型数据库中选择L4-L5基本功能单元对一例新型人工椎间盘进行生物力学评价。
The model of L4-L5 functional element was chosed from"mechanical visiual human of China"model database. The intervertebral disk was replaced by the new type artificial disk.
研究了虚拟人的行走模型和基于逆运动学的运动控制方法。
Basic locomotion models of walking for virtual humans and their inverse kinematics-based control methods are studied in this paper.
本文从交易费用理论和企业核心能力理论的分析中提出虚拟人力资源管理的决策模型。
This paper elicits the decision-making model of VHR management from the theory of transaction cost and the theory of enterprise core competence.
针对虚拟人体模型在计算机辅助工作空间设计中存在的不足,从模型精度、控制算法等方面进行改进研究。
This paper proposed an anatomy-based parametric human model in which we tried to overcome some limitations of other models which had used in ergonomics workplace design.
沉浸式虚拟维修系统的关键技术包括模型建立、碰撞检测、虚拟人控制、程序控制实现和视景驱动控制。
The key technology of immersion virtual maintenance and training system includes model establishment, collision detection, virtual human control, program control realization, and view drive control.
针对动态未知环境下的自主虚拟人实时避障问题,提出一种基于混合感知信息的路径规划模型。
Aiming at the problem of real-time obstacle avoidance for autonomous virtual humans in dynamic unknown environment, this paper presents a path planning model based on the mixed perception information.
该系统根据给定的虚拟人体模型和虚拟样机进行人素分析并产生人素分析报告。
The system can analyze the ergonomics based on a simulated maintenance process according to the specific human model and the virtual prototype.
在虚拟维修作业过程中虚拟人需要不同的手势对各种工具进行灵活操作,针对该问题提出了从模型中重构手势的思想,并给出了一种新的关节角提取算法。
Aiming at this problem, an approach of hand posture reconstruction from models was introduced and a new algorithm of extracting hand gesture joint angles was introduced.
首先本文以解剖学为依据,建立了一个较为复杂但更加真实的虚拟人体骨骼层模型。为进一步的肌肉层定位以及高级的人机评价方法实现打下基础。
First of all, we built a more complex but real virtual human skeleton model according to anatomy, which is a foundation for further locating the muscles and advanced ergonomics evaluation methods.
为了实现虚拟空间中人体动画的逼真运动,基于解剖学建立了虚拟人体三维骨骼模型。
In order to achieve realistic human motion in virtual environment, a 3D skeleton model of virtual human is built.
通过一个应用上述模型的虚拟人情感交互系统,验证了此模型可以很好的对人类的情感进行仿真,可以应用于情感机器人和人性化计算机、游戏等许多领域。
Finally we describe a system that USES the described models, and the simulation results show that this kind of affective model can better simulate emotion. This model can be applied to...
通过一个应用上述模型的虚拟人情感交互系统,验证了此模型可以很好的对人类的情感进行仿真,可以应用于情感机器人和人性化计算机、游戏等许多领域。
Finally we describe a system that USES the described models, and the simulation results show that this kind of affective model can better simulate emotion. This model can be applied to...
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