但这属于另一篇文章的范畴了。
以英语为例分析了具有语篇功能的标记性主位在新闻次范畴中使用的差异性。
Taking English as an example, analyzes the different performances of CF marked themes in sub-categories of news.
在研究范畴上,木文则以人际功能为唯一选点,因为作为一种特殊的实用文体,广告语篇就是力图创造一个供需双方交流的人际平台。
The only research category is interpersonal function because as a special practical style, the AD text aims at creating a communication platform for both parties of supply and demand.
我们看到,这个结构与《逻辑学》第二篇“本质论”的范畴结构一致。
We can easily see now that it is identical with the categorical structure of "the doctrine of essence" in Part II, Science of Logic.
翻译是一个原型范畴,对源语语篇及译语语篇采取原型分析尤为重要。
Translation is a prototype category, and it is more necessary to make prototype analysis of the original texts as well as of the translated ones.
语篇是一个语义范畴。
语法隐喻的体现规则是具有语义发生过程的级转移和范畴转移,语篇隐喻也应该遵循相应的体现规则。
Grammatical metaphor is realized through rank-shift and trans-categorization, and textual metaphor also follows relevant realization rules.
文章从文本细读入手,围绕都市民间这一核心范畴,对王安忆的《富萍》与池莉的《托尔斯泰围巾》这两篇小说之观察视角、叙述对象、叙述心态、叙述方式进行了比较研究。
The purpose of this paper is to examine the same and different points between Wang Anyi s novel"Fuping"and Chi Li s novel"The scarf of Tolstoy".
本文旨在考察图式,框架和脚本等范畴知识在语篇理解中的应用方式。
This paper is intended to examine how to apply the domain knowledge such as schema, frames and scripts to discourse understanding.
从理论上看,以文本连接词为中心的教学模式属于元语篇策略的范畴。
The study of text-connectives theoretically comes under the strategy of meta-discourse (Kopple, 1985).
他的研究涉及设计自动化、电脑动画、电玩游戏、创造力、意识研究等范畴,发表论文达六十多篇。
His research spans Design Automation, Computer Animation, Video Games, Creativity, and Consciousness with over 60 publications.
他的研究涉及设计自动化、电脑动画、电玩游戏、创造力、意识研究等范畴,发表论文达六十多篇。
His research spans Design Automation, Computer Animation, Video Games, Creativity, and Consciousness with over 60 publications.
应用推荐