• 实现一个脚本系统可以使用几种方法

    You can take several approaches when implementing a scripting system.

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  • 开发一个脚本系统应当考虑其他一些因素

    You also should consider other factors when developing a scripting system.

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  • 音乐声音脚本系统自定义模型以及测试都获得许多外界帮助

    The music, voice, scripting systems, custom models, and testing had a lot of outside help.

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  • 为了完成这些我们需要脚本系统中添加预定义全局变量

    To accomplish this we can add predefined global variables to our scripting system.

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  • 脚本系统看上去像什么怎样工作从根本上取决于将要使用它。

    Deciding how the scripting system looks and works depends primarily on who will be using the scripting system.

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  • 8 - 1展示了游戏设计者可以脚本系统实现模式移动实例

    Figure 8-1 shows an example of a movement pattern that a game designer can implement using a scripting system.

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  • 如果希望玩家能像游戏设计者一样使用脚本系统的话十分重要的。

    This is true particularly if you want players as well as game designers to use the scripting system.

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  • 我们可以提出一种第3模式移动那样概念脚本系统实现

    We can take a concept, such as pattern movement from chapter 3, and implement it in a scripting system.

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  • 然后游戏引擎脚本系统可以使用这些文本,以便于分析文本对此做出适当的响应。

    The game engine then makes the text strings available to the script system, which analyzes the text and provides an appropriate response.

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  • 一章讨论一些如何应用脚本系统游戏AI问题技术以及这样获得哪些好处

    This chapter discusses some of the techniques you can use to apply a scripting system to the problem of game AI, and the benefits you can reap from doing this.

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  • 基于VBS脚本系统开发功能强大的公式编辑器满足高端用户分析以及二次开发。

    VBS script system based on the secondary development of functional and powerful formula editor, to meet the high-end user's analysis and secondary development.

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  • 8 - 16所示,脚本系统玩家位置预先设定比较,它们相等的时候陷阱被触发

    As Example 8-16 shows, the scripting system can compare the player position to some predetermined value and then trigger a trap if they are equal.

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  • 实际游戏引擎复杂完善的脚本系统可以使用一种已经存在脚本语言例如Lua或者Python

    A sophisticated scripting system might interface an already existing scripting language, such as Lua or Python, for example, with the actual game engine.

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  • 其次也是重要的,脚本系统可能增长复杂仅仅通过文件包含它们的数值来指定属性变得不切实际的地步。

    Second, and most important, your scripting system can increase in complexity to the point where specifying attributes by just including their numerical values in a file becomes impractical.

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  • 例如我们脚本系统一个控制胆怯的巨人只是埋伏徒手敌人(译者注:也可能的是玩家)的全局布尔型变量

    For example, in our scripting system we might have a global Boolean variable called PlayerArmed which will direct a cowardly troll to ambush only unarmed opponents.

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  • 例如我们脚本系统一个控制胆怯的巨人只是埋伏徒手敌人(译者注:也可能的是玩家)的全局布尔型变量

    For example, in our scripting system we might have a global Boolean variable called PlayerArmed which will direct a cowardly troll to ambush only unarmed opponents.

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