色调映射执行两处代码;一处是在渲染中作为最终着色器的一部分传给合成的耀光纹理到场景中,一处是作为光亮过滤器的一部分。
Tone mapping is performed in two places within the code: once in Render as part of the final shader pass to compose the glare textures onto the scene, and once as part of the bright-pass filter.
色调映射执行两处代码;一处是在渲染中作为最终着色器的一部分传给合成的耀光纹理到场景中,一处是作为光亮过滤器的一部分。
Tone mapping is performed in two places within the code: once in Render as part of the final shader pass to compose the glare textures onto the scene, and once as part of the bright-pass filter.
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