• 色调映射执行代码渲染作为最终着色一部分传给合成耀纹理场景中,一处是作为光亮过滤的一部分。

    Tone mapping is performed in two places within the code: once in Render as part of the final shader pass to compose the glare textures onto the scene, and once as part of the bright-pass filter.

    youdao

  • 色调映射执行代码渲染作为最终着色一部分传给合成耀纹理场景中,一处是作为光亮过滤的一部分。

    Tone mapping is performed in two places within the code: once in Render as part of the final shader pass to compose the glare textures onto the scene, and once as part of the bright-pass filter.

    youdao

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