如果你是个程序员,只要找个美工就可以了。
例如:如果美工想要在动态区块之间交替不同的背景颜色,他就可能得和程序员预先说好。
For instance, if a designer wanted background colors to alternate on dynamic blocks, this had to be worked out with the programmer in advance.
游戏开发者正在认识到骨胳动画系统对象美工及程序员而言都是一个好东西。
D game developers are realizing that skeletal animation system is very versatile for both programmers as well as artists (actually more for the artists).
Tigole介绍好多人和我认识,整合人员,任务设计人员,美工,AI程序员,凡是你能想到的,我甚至还见到了那个设计物品的家伙——这也许是Tigole的失误吧!
I was introduced to quite a few people, zone populators, quest builders, artists, AI developers, you name it, I even met the guy who designs items - perhaps a mistake on Tigole's part!
游戏设计员需要有游戏制作技术和美工两个方面的知识,所以他们可以知道什么东西是可行的。
The game designer will require knowledge in both the technical and artistic sides of the process, so they can understand what is possible.
游戏设计员需要有游戏制作技术和美工两个方面的知识,所以他们可以知道什么东西是可行的。
The game designer will require knowledge in both the technical and artistic sides of the process, so they can understand what is possible.
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