所以,如果说你的孩子爱玩游戏机的,而美国艺电公司是这些游戏的开发商。
So if your kids are playing video games, Electronic Arts makes the video games.
当EA(美国艺电公司)在2000年2月4日发卖《模拟人生》时,没有人知道它究竟好不好卖。
When Electronic Arts launched The Sims on Feb. 4, 2000, nobody knew if it would sell.
与此同时,美国艺电(Electronic Arts)和日本任天堂等传统的视频游戏开发商的营收,则处于停滞和下滑窘境。
Meanwhile, traditional videogame powerhouses like Electronic Arts and Nintendo have seen revenues stagnate and fall.
这听起来似乎很乏味,不过他可亲手创造了不少超级受欢迎的产品——单是《模拟人生》就为出版商美国艺电(EA)卖出了超过1亿张。
That may sound like the opposite of fun, but he's created some hugely popular franchises - the Sims alone has sold more than 100 million copies for publisher Electronic Arts.
全球最大的游戏出版公司美国艺电(ElectronicArts, EA)的GerhardFlorin设想了一种光碟和下载相结合的游戏出版模式。
Gerhard Florin of Electronic Arts, the world's biggest games publisher, imagines a distribution model that combines disks with downloads.
全球最大的游戏出版公司美国艺电(ElectronicArts, EA)的GerhardFlorin设想了一种光碟和下载相结合的游戏出版模式。
Gerhard Florin of Electronic Arts, the world's biggest games publisher, imagines a distribution model that combines disks with downloads.
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