• 所以,如果说孩子爱玩游戏机的,而美国公司这些游戏的开发商。

    So if your kids are playing video games, Electronic Arts makes the video games.

    youdao

  • EA(美国公司)2000年24日发模拟人生》时,没有人知道究竟好不好卖。

    When Electronic Arts launched The Sims on Feb. 4, 2000, nobody knew if it would sell.

    youdao

  • 与此同时美国(Electronic Arts)日本任天堂等传统的视频游戏开发商的营收,则处于停滞下滑窘境。

    Meanwhile, traditional videogame powerhouses like Electronic Arts and Nintendo have seen revenues stagnate and fall.

    youdao

  • 起来似乎很乏味不过可亲手创造了不少超级受欢迎产品——是《模拟人生》就出版商美国(EA)卖出超过1亿

    That may sound like the opposite of fun, but he's created some hugely popular franchises - the Sims alone has sold more than 100 million copies for publisher Electronic Arts.

    youdao

  • 全球最大游戏出版公司美国艺电(ElectronicArts, EA)的GerhardFlorin设想一种光碟下载结合的游戏出版模式

    Gerhard Florin of Electronic Arts, the world's biggest games publisher, imagines a distribution model that combines disks with downloads.

    youdao

  • 全球最大游戏出版公司美国艺电(ElectronicArts, EA)的GerhardFlorin设想一种光碟下载结合的游戏出版模式

    Gerhard Florin of Electronic Arts, the world's biggest games publisher, imagines a distribution model that combines disks with downloads.

    youdao

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