• 游戏过程中,受访青少年影响最为重要情感成就感4研究发现网吧场所网络游戏行为有着重要的影响。

    Fulfillment is the most important emotion In the course of game. 4 This paper discovers that the place of cyberbars play an important role which influence behavior of young player of internet game.

    youdao

  • 网络游戏企业应当坚持社会效益优先保护未成年人优先,规范自身市场经营行为网络游戏用户提供健康绿色网络游戏产品服务

    Online game companies should prioritize social benefits and the protection of minors, and regulate its own deeds to provide users with healthy and green online games and services.

    youdao

  • 例如护身符是网络游戏,让孩子网站上追踪妖精各种冒险行为蜂蜜坚果麦片公司让孩子们吉祥物buzzbee创建一个连环漫画。

    For instance, Lucky Charms has a game on their website that lets kids track Lucky the Leprechaun's various adventures, and Honey Nut Cheerios lets kids create a comic strip with the mascot BuzzBee.

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  • 网络游戏虚拟财产网络游戏中,玩家通过游戏行为积累的寄存在特定服务器上数字化物质财产。

    The fictitious property in the net games refers to a type of digitalized property which has property value and has not material character, accumulated by game players in the net games.

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  • 一方面,沉迷网络游戏则会未成年人道德认知、道德意志、道德行为人际交往以及生活方式产生极大地负面影响

    If you indulge in network game, on the other hand, will be for minors moral cognition, moral will and moral behavior, interpersonal greatly negative influence as well as the way of life and so on.

    youdao

  • 本文尝试玩家角度研究网络游戏消费者行为

    This paper tries to study online-game customer behavior in view of the players.

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  • 第三部分动漫网络游戏代表,运用格雷马斯方阵及其他理论工具,并结合实际消费者调查和企业访谈,对消费行为进行分析

    In the third part, the paper uses animation and online games as the representative to analyze consumer behavior with the Graemes' Structuralism Lineup and the consumer survey.

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  • 同样暴力性游戏网络游戏网络游戏引发更多的攻击行为

    Similarly is the violence game, the non-network game initiates the more aggressive behaviors compared to the network game.

    youdao

  • 网络游戏暴力行为形成机制趋向复杂化

    The cause of net-game-violence activity become more complex.

    youdao

  • 摘要角色扮演人际互动玩家网络游戏中的重要社会行为

    Abstract: Role playing and interpersonal interactions are important social activities in online games.

    youdao

  • 网络游戏商品化运行模式电子化参与方式导致玩家游戏方式、交往行为人格心理和消费习惯的异化。

    Network game's commercial running pattern and electronic participation will result in some dissimilation to players' game action, intercourse behavior, personal mentality and consumed habit.

    youdao

  • 经营网络游戏是否视为网络出版行为一直争议

    However, there has always been debate on whether the operation of online games is considered a form of Internet publication.

    youdao

  • 经营网络游戏是否视为网络出版行为一直争议

    However, there has always been debate on whether the operation of online games is considered a form of Internet publication.

    youdao

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