主要讨论UML在网络游戏框架设计建模过程中的应用。
The application of the UML in setting up Internet-Game module is discussed in this paper.
提出了网络游戏框架设计技术中需要解决的关键问题:游戏平台实现和服务层实现。
The first part is about UML technology as a reference for the reader, and then the author gives the key questions in the design of Internet-Game Frame: game platform and service layer.
类型化数据集或实体框架的一个网络游戏的服务器?
Typed Datasets or Entity Framework for an online game server?
根据框架,沉浸式显示的网络游戏架构分为网络游戏服务器、主控节点和协从节点三个部分。
Based on this framework, the architecture of immersive online game is factored into game server, master node and slave nodes.
根据框架,沉浸式显示的网络游戏架构分为网络游戏服务器、主控节点和协从节点三个部分。
Based on this framework, the architecture of immersive online game is factored into game server, master node and slave nodes.
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