根据框架,沉浸式显示的网络游戏架构分为网络游戏服务器、主控节点和协从节点三个部分。
Based on this framework, the architecture of immersive online game is factored into game server, master node and slave nodes.
与《孤岛惊魂》那种人机对抗的游戏不同,CS属于多人网络游戏,需要玩家连上游戏服务器,和其他人在战争场景下共同进行游戏。
Unlike Far Cry, which also allows you to play against the computer, CS requires that you connect to a game server and play with many other people in a war-like setting.
传统的网络游戏架构分为游戏服务器和游戏客户端。
The traditional online game architecture is composed of game server and game client.
本文提出了一个可行的解决方案,目的是提供一个稳定可靠的游戏服务器平台,降低后续网络游戏的开发难度和工作量。
This paper put forward an feasible solution which can supply an stability and dependable network game platform, it also can reduce the difficulties and workload of following development.
本文提出了一个可行的解决方案,目的是提供一个稳定可靠的游戏服务器平台,降低后续网络游戏的开发难度和工作量。
This paper put forward an feasible solution which can supply an stability and dependable network game platform, it also can reduce the difficulties and workload of following development.
应用推荐