• 网络游戏产业近年我国迅猛发展

    Online game industry is developing quickly in our country these years.

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  • 网络游戏产业中,网络虚拟财产核心

    But in network game industry, also take the network cyber-property as the core.

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  • 网络虚拟财产当今网络游戏产业迅猛发展产物

    The network virtual property is the outcome of the speedy development in network game industry.

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  • 网络游戏产业作为竞争型网络产业代表,拥有巨大发展潜力

    As deputation of Competitive Network industry, online game industry possess immense potential.

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  • 我们需要面对个迅速膨胀网络世界蓬勃发展网络游戏产业

    The internet world expanding rapidly needs to be faced, so does the industry of online game which is developing full of vitality.

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  • 但是我国网络游戏产业高利润、高增长同时具有高风险性

    However, our country's online game industry has the high profit, high growth as well as the high risk.

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  • 用来研究商业竞争战略维持恋爱关系等,网络游戏产业采用了相关元素。

    The book has also been adopted into the strategies in commercial rivalry, maintaining relationships, and the online game industry.

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  • 成悲剧最近蓬勃发展网络游戏产业及其辅助服务现在雇佣了成千上万员工

    This would be tragic since the recently booming online gaming industry together with its ancillary services now employs tens of thousands of workers.

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  • 互联网技术飞速发展网络游戏产业的崛起呼唤立法网络游戏虚拟财产支持保护

    As the technology of network developed fast and the estate of net games sprained up, the fictitious property in the net games needs to be regulated and protected by legislating.

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  • 网络新兴法学领域网络中的重要分支就是网络游戏产业相关研究

    The network law is an emerging family rules and regulations study domain, in a network law important branch is to the network game industry correlation research.

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  • 网络游戏产业产品生命周期短,外部环境变化特点导致网络游戏产业风险还将继续增加

    In the online game industry the product life cycle is short, the external environment would change quickly, these characteristics cause that the risk of the online game industry continue to increase.

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  • 论文网络游戏产业文化社会价值研究入手,国内网络游戏产业管理结构政策走向进行评述;

    The paper commences from the research in culture, social value of the online games industry , evaluates the the management construction and policy trend of native online games industry.

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  • 本文网络游戏产业概念特点现状作了一个概括同时展望了我国网络游戏产业未来发展趋势

    This paper summarized network game industry's concept, characteristic and present situation, and prospected the future developing trend of China's network game industry.

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  • 随着计算机技术网络游戏产业迅猛发展,因网络虚拟财产引发纠纷频频发生形式也越来越多样化

    With the rapid development of computer technology and Internet game industry, the disputes which caused by the network fictitious property have occurred frequently, and. a. variety of form.

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  • 互联网络技术飞速发展网络游戏产业崛起人类构造出一个现实世界不同的、新的虚拟世界空间

    The rapid development of Internet technology and the rise of the industry of online games have created a brand-new virtual space for man, which is different from the realistic world.

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  • 介绍我国网络游戏产业现状分析了网络游戏产业关键因素,对网络游戏产业盈利模式进行了探讨。

    This paper introduces the present situation of Chinese online game industry, analyzes the key factors of online game industry, and probes into the new profit pattern of online game industry.

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  • 首先网络游戏产业飞速发展网络游戏纠纷频发两者之间的矛盾出发论述网络虚拟财产权益保护的必要性。

    First, the need to protect virtual property rights is derived from the rapid development of the online gaming industry and frequent disputes in this area.

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  • 虚拟财产一项价值十亿美金全球性产业可以通过网络游戏社交网站以及虚拟世界获取这些财产。

    Virtual property, which you gain through Web games, social networking sites and virtual worlds, is a billion dollar global industry.

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  • 2000年起步至今中国网络游戏出版产业每年保持着50%递增速度

    Started 2000 up to now, publication industry of Chinese network game is maintaining every year of 50% increase by degrees speed.

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  • 作为娱乐产业重要一部分网络游戏市场份额巨大成为娱乐产业重要利润增长点

    As an important part of the entertainment industry, online games reserve large market share, and have turned into a major profit growth point.

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  • 网络游戏通过信息网络传播实现互动娱乐形式一种网络文化相结合产业

    The net game is an interactive entertainment form as realized and spread by means of information network and an industry combining networks and culture.

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  • 电子竞技电子网络游戏延伸产业作为新兴体育项目我国发展势头强劲,目前处于初级阶段

    E-sports is an extension of electronic and online games industry, as a new sports event, E-sport develops very fast in China. However, at the present stage, E-sport is still in its infant phase.

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  • 本文中国网络游戏运营企业产业进入者以及其他相关业者具有一定的参考价值。

    The paper provides reference for operation firms, entrants and related persons in China online game industry.

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  • 本文中国网络游戏运营企业产业进入者以及其他相关业者具有一定的参考价值。

    The paper provides reference for operation firms, entrants and related persons in China online game industry.

    youdao

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