• 上图中,环境附加一个网格碰撞器

    In the above picture, the environment has a Mesh Collider attached.

    youdao

  • 相比于网格碰撞优先使用原型碰撞器

    Use primitive colliders in preference mesh colliders.

    youdao

  • 碰撞使用复杂网格网格碰撞器不能用时,这是很好的选择。

    They come in handy when you have a complex mesh to use in collisions but cannot use a mesh Collider.

    youdao

  • 碰撞尽量匹配对象比例如果组不规则伸缩(维度上的比例都不相同),只能使用网格碰撞才能完全匹配。

    Colliders do their best to match the scale of an object. If you have a non-uniform scale (a scale which is different in each direction), only the Mesh Collider can match completely.

    youdao

  • 网格碰撞添加存在图形网格(甚至输入设置产生碰撞复选好用),或者你可以使用碰撞器类型

    You can add a mesh Collider to your already existing graphical meshes (even better use the Import Settings Generate Colliders check box), or you can use one of the other Collider types.

    youdao

  • 用户按下开火时,火箭发射实例个火箭预置物体。预置物体包含一个网格刚体碰撞个子游戏物体包含的粒子系统拖尾

    A rocket launcher instantiates a rocket Prefab when the user presses fire. The Prefab contains a mesh, Rigidbody, Collider, and a child GameObject that contains a trail particle system.

    youdao

  • 采用粒子网格单元与蒙特卡洛碰撞相结合的方法,建立霍尔效应推力羽流二维轴对称模型

    A two-dimensional axisymmetric hybrid particle-in-cell and Monte Carlo Collision model is developed to study the Hall effect thruster plume.

    youdao

  • 采用粒子网格单元与蒙特卡洛碰撞相结合的方法,建立霍尔效应推力羽流二维轴对称模型

    A two-dimensional axisymmetric hybrid particle-in-cell and Monte Carlo Collision model is developed to study the Hall effect thruster plume.

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定