当你将其拖动到场景中时,你就已经创建了一个具有网格渲染器组件的游戏对象。
When you drag a mesh to the scene, you are creating a GameObject that has a mesh Renderer Component.
例如,如果有架飞机,要准备两个版本的模型,其中一个飞机包含单个游戏物体带有网格渲染器和飞机物理学的脚本。
For example, if you have an airplane, you would model two versions. One where the plane consists of a single GameObject with Mesh Renderer and scripts for airplane physics.
渲染器在游戏对象的位置显示网格。
The renderer displays the mesh at the GameObject's position.
渲染器在游戏对象的位置显示网格。
The renderer displays the mesh at the GameObject's position.
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