理解并掌握应用在多边形网格,NURBS和细分表面模型的脚本编写和动画技术。
Comprehension and mastery over scripting and animation techniques applied to Polygonal Mesh, NURBS and Subdivide Surface models.
全面理解并掌握各种动画技术制作多边形网格,NURBS和细分表面模型。
Comprehension and mastery over animation techniques to manipulate Polygonal Mesh, NURBS and Subdivide Surface models.
此外,在动画、虚拟环境、网络浏览、医学扫描、计算机游戏等领域已经可以看到许多由多边形网格构建的实体模型。
Furthermore, there are entity models created by polygon mesh in many applications such as cartoon, vision environment, network browse, physic scanning, computer games.
此外,在动画、虚拟环境、网络浏览、医学扫描、计算机游戏等领域已经可以看到许多由多边形网格构建的实体模型。
Furthermore, there are entity models created by polygon mesh in many applications such as cartoon, vision environment, network browse, physic scanning and computer games.
传统方法采用精细的网格模型或曲面模型建立人头三维结构,采用生理模型或参数模型进行人脸动画。
Traditional approaches use wire-frame model or surface model to build 3D head structure, and use physiological model or parametric model to make facial animation.
传统方法采用精细的网格模型或曲面模型建立人头三维结构,采用生理模型或参数模型进行人脸动画。
Traditional approaches use wire-frame model or surface model to build 3D head structure, and use physiological model or parametric model to make facial animation.
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