从一个场景的取景拍摄到编辑,每一件事情对我都很重要。
Everything from the framing of a shot to the editing of a scene is important to me.
另一个动机是“在飞机上编辑”的场景。
Another motivation was the "Editing on the airplane" scenario.
这个任务XML文件可以在使用之前进行编辑,下一个场景将介绍这方面的内容。
The task XML file can be subsequently edited before use, which will be covered in the next scenario.
由于任务文件需要进行手动编辑,因此您可以使用上一个场景生成的任务文件参见清单1。
Since the task file will need to be manually edited, you can use the task file generated from the previous scenario see Listing 1. Creating a simple resource monitor task file.
第一个块是进行编辑的部分的标题,在冒险场景查看器中实际上可以关闭它。
The first, the block, is a title for the section that is used primarily for editing, and may actually be turned off in an adventure viewer.
在编辑场景中,MailRetention按钮启动一个模态对话框,允许用户设置保持期和批准人(如果必要)。
In the edit scene, the Mail retention button launches a modal dialog box that allows the user to set a retention period and an approver (if required).
Twist的场景编辑器实质上是一个富文本编辑器,让企业用户编写测试相关的内容时有很大的灵活性。
The Twist Scenario editor is essentially a rich text editor that gives business users a lot of flexibility to write whatever is contextually relevant for a test.
此场景模拟了两个用户使用ClearCaseRemoteClient forEclipse编辑同一个在Software Architect中的源码控制模型文件。
This scenario simulates two users editing the same source-controlled Model file in Software Architect using ClearCase Remote Client for Eclipse.
我现在正在做一个场景编辑器(这个链接有图例),以便发布一个完全可玩的MMT场景。
I'm currently working on a level editor (examples can be found here) in order to release a full-scale playable level of the MMT game.
该项目最终完成了一个以图形引擎为主,集成音效和物理引擎的场景编辑器。
In this project, we accomplished a map editor which make up of graphic engine, sound engine and physics engine.
骑砍2开发工具中的一个亮点就是用来放置例如树、房子和编辑地形、天空和光线的场景编辑工具。
One delight of Bannerlord's developmenttoolset is the scene editor, which is used for placing all the objects liketrees, and houses in a scene, editing the terrain, sky and lighting.
骑砍2开发工具中的一个亮点就是用来放置例如树、房子和编辑地形、天空和光线的场景编辑工具。
One delight of Bannerlord's developmenttoolset is the scene editor, which is used for placing all the objects liketrees, and houses in a scene, editing the terrain, sky and lighting.
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