• 提高性能降低绘制调用

    Increased performance by significantly decreasing draw calls.

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  • 大部分绘制调用都会网格预览显示选中对象拖入层级中

    Most draw calls display a mesh preview and highlight object being drawn in the hierarchy.

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  • 降低绘制调用(draw calls)数量增加游戏的运行效率。

    This reduces the number of draw calls and increases the performance of the game.

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  • 了解遮挡剔除好处复杂静态场景情况下很多遮挡,减少可见几何体数量绘制调用

    Learn benefits of occlusion culling and use it to reduce amount of visible geometry and draw-calls in case of complex static scenes with lots of occlusion.

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  • 如果不是绘制调用所限制那么批处理实际上使得性能更加糟糕因为减少了剔除效率使得更多对象灯光影响!

    If you are not bound by draw calls, then batching is actually worse for performance, as it makes culling less efficient and makes more objects affected by lights!

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  • 控制器驱动的,意思框架通过调用控制器对象从而绘制视图

    It is controller-driven, meaning that the framework calls controller objects which render the view.

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  • 我们知道一个转换函数调用时,后续创建的形状就会根据转换进行绘制

    Recall that once a transformation function is called, subsequent shape draws use that transformation.

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  • 默认绘制速度每秒60画面但是也可以通过调用frameRate函数来更改这个速度。

    The default draw rate is 60 frames per second, although you can alter this rate by calling the frameRate function.

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  • 调用clear清除背景,即可通过init创建顶点数据三角形绘制对象。

    After a call to clear erases the background, you draw the cube by using the vertex data and triangles created in init .

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  • 然后使用lineToAPI这个起始传递到这个lineTo调用中的端点之间绘制条直线

    Then use the lineTo API to draw a line from the start point to the end point passed in to the lineTo call.

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  • 清单3中,当地图初始绘制接收用户位置更新调用showlocation函数函数如清单4所示。

    In Listing 3, the showLocation function is called when the map is initially drawn and when an update to the user's location is received.

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  • 如果是的,那么重新设置10名列表,并通过再次调用displaystats函数而重新绘制

    If it was, then you reset the top 10 list and re-draw it by calling the displayStats function again.

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  • 大部分时间花费WebKit计算如何放置元素,需要应用哪些样式以及使用系统调用绘制文本上了。

    Most of the time is spent in WebKit computing where things will be placed, what styles to apply to them, and using system routines to draw text.

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  • 注意并不实际绘制直线相反调用strokeAPI绘制条直线。

    Note that this does not actually draw a line; instead, you call the stroke API to draw the line.

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  • 函数createPartControl(Compositeparent)屏幕绘制视图自动调用的。

    The function createPartControl(Composite parent) is called automatically when your view has to be painted on the screen.

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  • 这个同步请求-响应调用本地时间等于响应时间减去下游时间,因此可以绘制出本地时间图形(请参见11)。

    In this synchronous request-response invocation, the local time equals the response time minus downstream time, so you can draw a picture of the local time (see Figure 11).

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  • 每一调用绘制数量保持尽可能的水平。

    The number of draw calls per frame. Keep it as low as possible.

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  • XWindow系统本身实际只是具有诸如这些坐标绘制窗口调用API

    The X window System itself is really just an API that has calls such as "draw a window at these coordinates."

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  • 类的方法应该进行调用这种情况我们在画布上绘制

    The superclass method should be invoked, but in this case, we do.

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  • 设计人员大都需要调用最基本绘制命令完成

    So, these basic drawing commands are used by designer to do.

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  • 矢量符号通过查询数据库调用完成矢量符号绘制的。

    The vector sign is drew by inquiring the database and invoking the vector sign that has been accomplished.

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  • 随后我们调用打印预览报表,我们简单地调用报表对象绘制自己

    Later, when we are called to print or preview the report, we simply call upon the report object to draw itself.

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  • 使用动态塌陷算法简化模型,从而构造不同细节层次不同场景条件调用复杂度不同的模型以加速绘制

    Use collapse arithmetic to simplify objects'models, and therefore we can get different levels of details, and then we call different level of details under different conditions.

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  • 反复调用成员函数重新绘制一个拖动矩形

    Call this member function repeatedly to redraw a drag rectangle.

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  • 反复调用成员函数重新绘制一个拖动矩形

    Call this member function repeatedly to redraw a drag rectangle.

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