这些使得绑定企鹅事件变得更加可疑,尤其是当置于皮肤下的传感器传送相同的信息。
That makes the case for banding them even more suspect, especially when sensors implanted beneath the skin can deliver the same information.
继续使用现有的已建立的皮肤簇:如果你已经有一个使用皮肤簇建立的绑定,哪么你可以使用肌肉继续添加细节而无需重做现有的皮肤关节的权重。
Re-use an existing skin set up: If you already have a rig set up with skin clusters, you can use Maya Muscle to add detail without re-creating your existing skin to joint weighting.
有些绑定可能带有皮肤,并看上去很笔直,但骨骼却不笔直。
Some rig may have the skin that looks straight, but underneath skeleton is not.
有些绑定可能带有皮肤,并看上去很笔直,但骨骼却不笔直。
Some rig may have the skin that looks straight, but underneath skeleton is not.
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