对场景的地形构造、纹理映射、LOD技术、实例调用等建模技术细节进行了深入探讨。
The technique details of the terrain generation of scene, texture map, LOD and transferring instance are discussed.
利用纹理映射方法来实现地震剖面的彩色显示,能快速生成丰富、平滑的图像细节。
The method of texture mapping was used to realize the multicolor display of seismic profile, and it can make abundant and smooth graphic detail quickly.
利用纹理映射方法来实现地震剖面的彩色显示,能快速生成丰富、平滑的图像细节。
The method of texture mapping was used to realize the multicolor display of seismic profile, and it can make abundant and smooth graphic detail quickly.
应用推荐