• 提出一种基于车载序列影像建筑立面纹理快速重建方法

    An algorithm of rapidly reconstructing texture of building facades from vehicle-based image sequence is presented in this paper.

    youdao

  • 硬件纹理加速体重建算法基础提出两种模拟三维数据切割方法:利用深度缓存实现利用离散距离实现。

    Based on hardware-accelerated texture-based volume rendering algorithm, this paper proposed two methods for volume cutting, which are based on either depth buffer or discrete distance field.

    youdao

  • 提出纹理模型思想,确立了城市景观建筑物重建整体思路

    The idea of texture lab and model lab and the unitary thought of city landscape's 3D reconstruction were put forward.

    youdao

  • 提到算法有效可靠一对纹理标准件分别给出精确3 - D坐标实际自然图像重建

    The algorithm mentioned is valid and reliable by 3d reconstruction on a pair of actual natural images with weak texture and the standard piece with given precise 3-d coordinates, respectively.

    youdao

  • 鉴于重建纹理图集成本必须重建过程尽量减少重建纹理图集

    Given the cost of rebuilding the texture atlases, it is imperative to minimize during rebuilds.

    youdao

  • 鉴于重建纹理图集成本必须重建过程尽量减少重建纹理图集

    Given the cost of rebuilding the texture atlases, it is imperative to minimize during rebuilds.

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定