在UV纹理编辑器(从现在起称为uvte),这是很难看到我们的纹理清晰可见乌布苏。
In the UV texture Editor (from now on referred to as the UVTE), it's very hard to see the UVs with our texture visible.
显示当前赋予它的材质。点击这个按钮打开材质编辑器,这里,你可以改变纹理或选择其他材质。
Shows which material is currently assigned to it. Click on the button to get to the material editor where you can change texture or select another material.
当材质和纹理包含定制属性在材质编辑器中被选择时,在这些属性中被定义的展卷栏将出现在材质编辑对话框的末端。
Rollouts defined in these attributes will appear at the end of the Mtl Editor dialog when the material or map containing the custom attributes is selected in the Mtl Editor.
这个部分我将我的一些幻想类的纹理混合了一些真实的元素,我使用了大概60个不同的纹理,这里是我材质编辑器的一个截图。
In this part I mixed my texture (fantasy) with realistic ones, I used about 60 different textures in this images, here is the screenshot of material editor I have used.
过滤伪造带有一个视觉基于节点的编辑器,允许你创建自己的滤镜-纹理效果,扭曲,背景,边框,你的名字。
Filter Forge comes with a visual node-based editor allowing you to create your own filters - textures, effects, distortions, backgrounds, frames, you name it.
过滤伪造带有一个视觉基于节点的编辑器,允许你创建自己的滤镜-纹理效果,扭曲,背景,边框,你的名字。
Filter Forge comes with a visual node-based editor allowing you to create your own filters - textures, effects, distortions, backgrounds, frames, you name it.
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