• 粘贴纹理文件堆栈

    Paste this texture file on top of the layer stack.

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  • 然后可以Unity游戏引擎分配适当纹理文件材质并且完成网格外观

    You can then assign the appropriate texture files to the materials and complete the look of your mesh in Unity's game engine.

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  • 第1球体纹理没有颜色嵌入配置文件8位图像

    Step 1: A sphere’s texture is an 8-bit image with no color profile embedded.

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  • 如果移动复制命名网页,那么任何支持文件(项目符号、背景纹理以及图形)的链接中断

    If you move, copy, or rename your Web page, any links to supporting files-such as bullets, background textures, and graphics might be broken.

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  • 如果使用纹理声音文件,你必须添加一个存在场景或项目中的游戏对象上。

    If you are working with a texture or a sound file, you will have to add it to a GameObject that already exists in the Scene or Project.

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  • 减少内容大小使用PVRTC压缩纹理使用更多边形模型参见有关减少文件大小手册页面了解更多信息

    Reduce the size of your content. Use PVRTC compression for textures and use low poly models. See the manual page about reducing file size for more information.

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  • 首先创建一个新的文档,将木头纹理粘贴进去,Ctrl+Shift+U色,然后文件保存为Displacement.psd文件

    First, create a new file and paste in the wood texture. Press Ctrl+Shift+U to desaturate it and then save it as Displacement.psd

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  • 使用内存映射文件技术多线程调度技术,用于管理调度大数据量地形数据纹理数据。

    Using Memory Map File and Multi-thread dispatch technology, to manage and dispatch large terrain data and texture data.

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  • 保存数据访问时,默认情况下所有支持文件(项目符号背景纹理图形)组织支持文件夹中

    When you save a data access page, all supporting files - such as bullets, background textures, and graphics - are, by default, organized in a supporting folder.

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  • 默认情况下,将网页保存到时,所有支持文件(例如,项目符号背景纹理以及图形)将保存一个单独文件夹中

    By default, when you save a Web page to a, all supporting files -? Such as bullets, background textures, and graphics -? Are stored in a separate folder.

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  • 默认情况下,将文件网页所有支持文件(例如项目符号背景纹理以及图形)将被组织到支持文件夹中

    By default, when you save your file as a Web page, all supporting files -? Such as bullets, background textures, and graphics -? Are organized in a supporting folder.

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  • 下载使用自定义纹理/模型复制文件一个文件订阅车间包装简单

    Downloading and using custom textures/models is as simple as copying files into a folder or subscribing to a pack on the workshop.

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  • 本文介绍了一些课题相关技术,主要有图象文件格式肤色检测纹理检测、轮廓检测形状描述等技术

    The paper first introduces some related techniques to the research subject, such as image file format, skin color detection, skin texture detection, edge detection and shape descriptor, etc.

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  • 之后了解混合模式如何添加整理皮肤纹理以及如何保存文件显示互联网上

    After that, learn about blending modes, how to add finishing touches like skin texture, and how to save your files for display on the Internet.

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  • 在心图层中打开一幅特定纹理的图片(文件-打开)。

    Open now on a new layer a certain texture ( File - Open ).

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  • 此外文章底部包括一个现场文件其中包括现场冷冻分辨率所有JPG格式纹理版本链接

    Also included at the bottom of the article is a link to the scene file, which includes a version of the scene with a frozen mesh and all the textures in JPG format at full resolution.

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  • 这个光盘上发现不仅一步一步指导这些艺术家他们高分辨率分层文件自定义画笔纹理照片参考视频

    On this disc you'll find not only step-by-step gUIdance from these artists, but also their high-res layered files, custom brushes, textures, photo references and videos, too.

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  • 如果生成应用程序(. apk文件)针对特定的硬件架构可以使用纹理压缩覆盖默认行为

    If you want to build an application archive (. Apk file) targeting a specific hardware architecture, you can use the Texture Compression option to override this default behavior.

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  • 就是说这种纹理使用效果不是取决于材质而是取决于渲染设置。 详情请参考渲染脚本文件

    That is, the texture to use can be not in the material, but taken from the settings of the Renderer instead, see Renderer scripting documentation.

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  • 点击棋盘旁边的“颜色纹理映射文件

    Click the checkerboard next to "Color" to map in a texture file.

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  • 文件FBX数码产品交付OBJ格式紫外分光光度计,无纹理)。

    The files are delivered as Digital Product in FBX, OBJ formats( No UVs, No Textures).

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  • Unity能很好压缩其他软件输出文件格式所以除非已经一个正确分辨率JPG文件否则最好使用无损格式纹理(不要手动进行压缩)。

    Unity takes care of compression for the output platform, so unless your source is already a JPG of the correct resolution it's better to use a lossless format for your textures.

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  • 研究FLT模型文件包括材质纹理转化FST格式方法,有效解决了制造单元规模扩大,仿真系统运行速度减慢问题

    Then we study the way to transfer FLT form to FST including the material and the texture of the 3D model, and the problem of the speed becoming slow when the scale of system is enlarged.

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  • 支持存储仿真媒体资源例如纹理地图位图网格文件直接被CLR编译为窗体嵌入式资源,不是做为外部文件

    Support for storing simulation media resources such as texture maps, bitmaps, and mesh files directly as part of the CLR assemblies in the form of embedded resources rather than as external files.

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  • 真正需要复制图像文件然后可以作为纹理加载同样创造一个。obj模型块的文件加载模型!

    But all you really need is to copy an image into a block's folder and then it can be loaded as a texture, likewise creating a. Obj model and putting that into a block's folder will load the new model!

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  • 影片纹理是从一个视频文件中创建动画纹理

    Movie Textures are animated Textures that are created from a video file.

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  • 影片纹理是从一个视频文件中创建动画纹理

    Movie Textures are animated Textures that are created from a video file.

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