如果不使用级联阴影,整个阴影距离(仍然是50单位)内,阴影纹理均匀的覆盖。没有级联,硬阴影看起来像这样。
If no cascaded shadow maps were used, the entire shadow distance (still 50 units in our case) must be covered by the shadow texture uniformly. Hard shadows would look like this with no cascades.
20单位和无级联的硬阴影。
退步控制是一种有效设计级联系统控制律的方法,而基于单位四元数的刚体姿态方程就是一种典型的级联系统。
Backstepping control scheme was an effective way to design control laws of a cascade system. Quaternion-based attitude equations of a rigid body was a typical cascade system.
退步控制是一种有效设计级联系统控制律的方法,而基于单位四元数的刚体姿态方程就是一种典型的级联系统。
Backstepping control scheme was an effective way to design control laws of a cascade system. Quaternion-based attitude equations of a rigid body was a typical cascade system.
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