但类和对象可能就是另一回事。
什么是类和对象?
在下一个章节,我们会讨论类和对象内部的可见性规则。
In the next section, we'll discuss visibility rules within classes and objects.
这种局部化问题使我们很难判断类和对象之间的依赖性。
Determining dependencies between classes and objects suffers from the same kind of localization problem.
除包含多个单元外,这个程序还使用了类和对象。
In addition to multiple units, the program USES classes and objects.
理解类和对象最简单的方法可能就是创建一些类和对象。
Perhaps the easiest way to understand classes and objects is to create some.
这个文件包含JAX - RS应该部署的所有类和对象的列表。
This file contains a list of all the classes and objects that JAX-RS is supposed to deploy.
动态类型扩展——可以用动态的方式向类和对象加入方法。
Dynamic type extension - methods can be added dynamically to classes and objects.
初始化(Initialization)——初始化类和对象时的点。
Initialization — Points in the initialization of classes and objects.
它提倡开发人员建立类和对象,并将它们结合起来以产生最终的应用程序。
It called for developers to create little building block classes and objects and glue them together to produce the final application.
类管理:Prototype支持更轻松地创建和扩展类和对象。
Class management: Prototype includes easier creation and extension of classes and objects.
OOAD为我们提供了应用程序层上的类和对象,而BPM具有事件驱动的流程模型。
OOAD gives us classes and objects on the application level, while BPM has event-driven process models.
确定对象、无意引用、保留这些无意引用的类和对象以及无意引用指向的对象。
Identify the objects, the unintentional references, the classes and objects holding those unintentional references, and the objects to which the unintentional references are pointing.
类和对象逻辑相等。实际上,类是对象的原型,实例是对象一个的具体表现。
An object and a class are logically equivalent. In practice, a class is the prototype for an object, while an instance is a particular incarnation of the object.
我们必须保证多次包含同一头文件不会引起该头文件定义的类和对象被多次定义。
We must ensure that including a header file more than once does not cause multiple definitions of the classes and objects that the header file defines.
本课程主要内容包括类和对象、关联和聚合、继承、虚函数和多态性、综合设计等相关实验。
This course mainly covers classes and objects, association and aggregation, inheritance, polymorphism, comprehensive design and other related experiments.
我们在前面看到Scala有声明对象的概念,我们会在“类和对象:状态哪里去了?”章节来讨论它们。
We saw previously that Scala has the concept of a declared object, which we'll dig into in the section called "Classes and Objects: Where are the Statics?".
但是如果你有一个摘要方法一非抽象班,你可以实例化类和对象,将未实现的方法,你将无法调用。
However if you had an abstract method in a non-abstract class, you could instantiate the class and get an object, that would have an unimplemented method, which you would be unable to call.
面向对象编程(object - oriented programming,OO)中有两个关键概念:类和对象。
In object-oriented programming (OO) there are two pivotal concepts: classes and objects.
对于我们这些喜欢在基于非gtk +的程序(比如基于控制台的应用程序和工具)中使用类和对象的人而言,是个非常好的消息。
This is great news for those of us who would like to use classes and objects in non GTK + -based programs such as console-based applications and tools.
面向服务的设计中还需要结合面向对象,为我们提供应用程序层上的类和对象,并根据实例中的具体业务给出了一些初步的设计方案。
Also needs to integrate oriented-object, it can provide us class and the object on the application program level, and has produced some preliminary design proposals according to the business example.
由于模式不只是影响类和对象的结构,还有动态(操作),所以这篇文章将会对在面向服务的体系架构(SOA)中模式所承担任务的调研得出结论。
Because patterns do not only affect the structure and dynamics of classes and objects, this article will conclude investigating the role of patterns in a service-oriented architecture (SOA).
PHP的所有的面向对象特性类和对象 (PHPV5) 的基本概述可以在官方 PHP手册中的Chapter19中找到。
The essential overview of all PHP's object-oriented features classes and objects (PHP V5) can be found in Chapter 19 of the official PHP Manual.
然后,可以定义要使用的类和对象,采用的方法与我们在JSR-168portlet示例(请参阅文章 “为Domino构建 JSR 168门户应用程序” )中使用的方法基本相同。
You can then define classes and objects to be used in much the same way as we did in our JSR-168 portlet example (see the article, " Building a JSR 168 portal application for Domino").
它们包括类,组件和(或)对象图。
前面的示例包含一个类对象和字符串。
清单4展示如何使用php重载调用对象和类方法。
Listing 4 illustrates using PHP overloading to invoke object and class methods.
这可能会使标识对象和类结构变得很困难。
This makes generically identifying object and class structures difficult, if not impossible.
这可能会使标识对象和类结构变得很困难。
This makes generically identifying object and class structures difficult, if not impossible.
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