通过这两条管道,营救人员能输送食物、水、药品,铺设电话线,传递矿工与家人的信件,还有用来打发时间的游戏。
Through those tubes, rescue workers could pass food, water, medicine, telephone lines, letters between miners and family members, and games to help pass the time.
游戏中不会有可驾驶的交通工具,但你可以通过地铁管道在不同地点间穿行。
There will be no drivable vehicles in the game, but you can travel between locations through subway tunnels.
在每个游戏关所有你必须做的是落下所有的管道。
这是相同的管道,已在电脑游戏,因为计算机图形的早期。
This is the same pipeline that has been used in computer games since the early days of computer graphics.
我们需要为游戏引擎开发新的管道,但这不是会是件简单或很快的事。
It's unreal engine that's really limiting us in some ways and we will have to develop a new pipeline for the engine and that task is not simple or quick.
游戏总共有7关,随著关数的增加水流速度会变得更快,同时开始增加蓄水管、石头、单向管道、预设管道等元素。
There are 7 levels in total. As level increasing, the flow speed become faster and faster, and there will be reservoir pipes, rocks, oneway pipes, preset pipes joined.
学生和有抱负的游戏开发商将接触到专业工作流程,并了解如何在游戏建模的混合管道环境工作。
Students and aspiring game developers will be exposed to professional workflows and understand how to work in a mixed pipeline environment for game modeling.
学生和有抱负的游戏开发商将接触到专业工作流程,并了解如何在游戏建模的混合管道环境工作。
Students and aspiring game developers will be exposed to professional workflows and understand how to work in a mixed pipeline environment for game modeling.
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