清单4中显示的MessageServer run方法建立了一个无限循环以等待客户机连接。
The MessageServer run method, shown in Listing 4, establishes an infinite loop to wait for a client connection.
在典型的servlet模型中,一个打开的连接意味着一个不执行任何操作的专用线程,它将一直等待,直到在响应事件时更新客户端。
In the classic servlet model, an open connection means a dedicated thread is doing nothing but waiting until it needs to update the client in response to an event.
包含TCPIPServer Input节点的消息流将侦听端口,等待客户端应用程序的连接尝试。
A message flow that contains a TCPIPServer Input node listens on a port, waiting for a client application to try to connect.
之后,服务器将等待来自客户机的连接。
After that, the server will await a connection from the client.
如果应用程序和服务等待通过网络传输的数据,或者客户机无法连接它们或接收信息,就需要解决这些问题。
If different applications and services are waiting for data over the network, or your clients are having trouble connecting or receiving the information, then you need to address these issues.
当缺少一种机制来通知你的应用程序所发生的这种情况:“连接已经建立了,正在等待客户端数据”,这将意味着有可能出现客户端只发出连接请求,但是不发送数据。
However, the application is not notified that a connection has been accepted before data is received. That means a client could connect to your server and not send any data.
在服务器的循环中,一直等待新客户机的连接请求。
服务器玩的就是等待游戏,只需要等待客户机连接到达即可。
Servers play the waiting game, just waiting for an incoming connection.
应用程序处理时间是组成平均客户端时间的三个组成部分之一,另外两个组成部分是WebSphere连接等待时间和驱动程序处理时间。
The application processing time is one of the three pieces that make up the average client time - the other two being the WebSphere connection wait time and the driver processing time.
Web服务器要等待浏览器请求页面,FTP服务器要等待客户机请求文件,聊天服务器要等待聊天客户机所发出的连接。
Web servers wait for browsers to request pages, FTP servers wait for clients to request files, and chat servers wait for incoming chat client connections.
但是发生该异常之后并没有将响应发送给客户机,请求被放到处于等待状态的Continuation队列中,而HTTP连接仍然保持打开状态。
But instead of sending any response to the client as a result of the exception, the request is held in a queue of pending Continuations, and the HTTP connection is kept open.
FinchSync的PC端作为服务端,等待客户端(Pocket PC)的连接并开始进行同步。
The PC side of FinchSync ACTS as server, waiting for a client (the Pocket PC) to connect and start the synchronization process.
网络应用所使用的通信形式称为客户-服务器模式。服务器应用被动地等待连接,而客户端软件则主动地初始化通讯。
All network applications use a form of communication known as the client-server paradigm. A server application waits passively for contact, while a client application initiates communication actively.
指定关闭一个空闲客户连接前所需等待的秒数。缺省值是0,表示禁用本特性。
Specify the number of seconds to wait before forcibly closing an idle client connection. An idletimeout of 0, the default, disables this feature.
客户在连接到座席之前必须在队列中等待的平均时间。
The average time customers had to wait in the queue before being connected to an agent.
该值限制等待调度的并发客户端连接的数量。
This limits the number of simultaneous client connections awaiting dispatch.
之后,继续等待接收该客户的信息直至该客户关闭连接。
Continue, after waiting for the customer to receive the information until the customer close the connection.
之后,继续等待接收该客户的信息直至该客户关闭连接。
Continue, after waiting for the customer to receive the information until the customer close the connection.
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