为运动、第一人称射击和比赛游戏设计的大多数多玩家在线游戏引擎足以处理16、32或64个并发玩家。
Most multiplayer online game engines created for sports, first-person shooter, and racing games can adequately handle 16, 32, or 64 concurrent players.
从开发人员的角度看,休闲游戏的好处是,它们比图形密集的第一人称设计或运动游戏更容易打造。
The great thing about casual games from the developers' perspective is that they are much easier to build than the graphics-intensive, first-person shooters or sports games.
本游戏采用3d设计,以第一人称视角显示,也可以利用鼠标改变视角,从而实现多方面观察。
The use of 3d game design, first-person perspective to show that we can also use the mouse to change the perspective, in order to achieve multi-observation.
本游戏采用3d设计,以第一人称视角显示,也可以利用鼠标改变视角,从而实现多方面观察。
The use of 3d game design, first-person perspective to show that we can also use the mouse to change the perspective, in order to achieve multi-observation.
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