• 相应地如果需要立方体正面左下角映射纹理左下角,必须将纹理坐标(0,1)指派给顶点0。

    Accordingly, if you want to map the lower left corner (-1, -1) of the cube's front face to the texture's lower left corner, you must assign the texture coordinates (0, 1) to vertex 0.

    youdao

  • 通过这样方式,也隐式地将立方体外部定义正面内部作为背面

    This way, I implicitly defined the outside of the cube as the front face and the inside as the back face.

    youdao

  • 如果立方体一个半掩的盖子同时看到正面背面,此时同时渲染两面操作非常有用。

    The latter is useful if the cube has a half-open lid and you can see both inside and outside at the same time.

    youdao

  • 如果立方体一个半掩的盖子同时看到正面背面,此时同时渲染两面操作非常有用。

    The latter is useful if the cube has a half-open lid and you can see both inside and outside at the same time.

    youdao

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