并通过大量的空战模拟,证明了这种火控过程的可行性。
The feasibility of the fire control process is seen through some simulations of aerial combats.
“防御者”是为1994年卢卡斯艺界的空战模拟计算机游戏《星球大战:TIE战斗机》设计的。
The TIE defender was developed for the 1994 LucasArts space combat simulator computer game, Star Wars: TIE Fighter.
太空战斗的胜利很大程度上取决于玩家的技术,却不至于和之前星球大战题材的太空模拟游戏类似。
Success in space combat is largely dependent on player skill, but not quite to the same extent as seen in previous Star Wars space-simulator games.
该文模拟一多机空战环境下,对我机的雷达、红外目标数据进行数据对准、相关、融合等的处理,并对其结果进行了分析。
In the article, the author fuses the data from radar and IRST of our plane in the multi - plane air combat, and analyses the result in the end.
本文重新推导了针对此类飞机的横航向运动方程和传递函数,并对模型进行了验证。可以为飞行品质分析、飞行模拟和空战仿真提供可用的数学模型。
In this paper, the new motion equation and transfer functions suitable for these fighters were deduced, then they were verified by using the actual data.
本文重新推导了针对此类飞机的横航向运动方程和传递函数,并对模型进行了验证。可以为飞行品质分析、飞行模拟和空战仿真提供可用的数学模型。
In this paper, the new motion equation and transfer functions suitable for these fighters were deduced, then they were verified by using the actual data.
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