• 爱德氮兹空军基地练习空战机动

    I also stay current in air combat maneuvering here at Edwards.

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  • 对策基础,构建空战机动攻击阶段的对策模型通过模糊决策分析找出机动策略。

    Based on game theory, a model for air combat maneuvering decision-making was established. Then the optimal maneuvering strategy was obtained through fuzzy decision analysis.

    youdao

  • 提出了一种基于预测多级影响法,将该理论应用单机连续空战机动决策系统建模中。

    A multistage influence diagram game based on one-step prediction is put forward for modeling the maneuvering decisions of UCAV in air combat.

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  • NACTS一个飞机威胁目标跟踪数字化系统,是空战机动检测系统(acmi)的升级换代产品。

    NACTS is a computerized aircraft, threat and target tracking system that is the "great-grandson" of the air Combat Maneuvering Instrumentation system, or ACMI.

    youdao

  • 目前所有战机机动时候都会盘旋空中,“缠斗”会显得刻意而且空战结果不会像CCG或者C&C3那么变数。

    Right now, the fighters for all three factions hover in place when idle, so the "dogfights" are much more deliberate and the outcomes less random than they were in Generals or C&C3.

    youdao

  • 目前所有战机机动时候都会盘旋空中,“缠斗”会显得刻意而且空战结果不会像CCG或者C&C3那么变数。

    Right now, the fighters for all three factions hover in place when idle, so the "dogfights" are much more deliberate and the outcomes less random than they were in Generals or C&C3.

    youdao

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