我也会在爱德氮兹空军基地练习空战机动。
I also stay current in air combat maneuvering here at Edwards.
以对策论为基础,构建空战机动攻击阶段的对策模型,通过模糊决策分析找出最优机动策略。
Based on game theory, a model for air combat maneuvering decision-making was established. Then the optimal maneuvering strategy was obtained through fuzzy decision analysis.
提出了一种基于单步预测的多级影响图法,并将该理论应用在单机连续空战机动决策系统建模中。
A multistage influence diagram game based on one-step prediction is put forward for modeling the maneuvering decisions of UCAV in air combat.
NACTS是一个将飞机,威胁和目标跟踪数字化的系统,是空战机动检测系统(acmi)的升级换代产品。
NACTS is a computerized aircraft, threat and target tracking system that is the "great-grandson" of the air Combat Maneuvering Instrumentation system, or ACMI.
目前,所有战机在不机动的时候都会盘旋在空中,“缠斗”会显得刻意,而且空战的结果不会像CCG或者C&C3那么多变数。
Right now, the fighters for all three factions hover in place when idle, so the "dogfights" are much more deliberate and the outcomes less random than they were in Generals or C&C3.
目前,所有战机在不机动的时候都会盘旋在空中,“缠斗”会显得刻意,而且空战的结果不会像CCG或者C&C3那么多变数。
Right now, the fighters for all three factions hover in place when idle, so the "dogfights" are much more deliberate and the outcomes less random than they were in Generals or C&C3.
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