死亡标记:对稳固射击和稳固射击雕文正常工作。
Marked for Death: Now works properly for Steady Shot and Glyph of Steady Shot.
稳固射击:现在收益于10%攻强而不是20%了。
Steady Shot: Now gains 10% of attack power as damage instead of 20%.
奥术射击:法力消耗降低,与稳固射击的消耗相对应。
Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
我们不太可能碰稳固射击,至于原因之前我已经说过了。
We are unlikely to touch Steady Shot for the reasons I have mentioned before.
猎人在背对目标施放瞄准射击或稳固射击时不会自动转身。
Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.
稳固射击 -仅能获得10%的攻击强度加成(之前是20%)。
Steady Shot – now only gains 10% of attack power as damage (down from 20%).
我们简化一下,假定我完全没有点强化稳固射击这个天赋这些数字就是我的基础数值。
Let's simplify by pretending that I did not have Improved Steady Shot at all, and we'll make these Numbers my base Numbers.
稳固射击雕文:你的稳固射击对受到毒蛇钉刺影响的目标所造成的伤害提高10%。
Glyph of Steady Shot: Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.
眩晕捕食(?)雕文:你的稳固射击对受到眩晕效果影响的目标恢复额外的2点集中值。
Glyph of the Dazzled Prey: Your Steady Shot generates an additional 2 Focus on targets afflicted by a daze effect.
强化雄鹰守护:该天赋和疾速恢复天赋及强化稳固射击天赋结合时不会再造成错误的法力消耗。
Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.
稳固射击(等级3)-280蓝,额外造成280点伤害,对眩晕的目标再增加175点伤害。
Steady Shot (Rank 3) - 280 mana, 280 additional damage. 175 additional damage on dazed targets.
铭文:毒蛇,稳固射击和猎人印记铭文,蓝不是问题,所以他没有使用瞄准射击或蝰蛇守护铭文。
Glyphs: I was using the serpent sting, steady shot, and hunters mark glyph. Mana was a non issue so I didn't consider the aimed shot, or aspect of the viper glyphs.
野兽控制系猎人们也将拥有天赋使得眼镜蛇射击比稳固射击更强,比方说永久性降低眼镜蛇射击的施法时间到1.5秒。
Beast Mastery hunters will also have talents that make Cobra Shot superior to Steady Shot, such as Longevity reducing the cast time of Cobra Shot to 1.5 seconds.
爆炸射击:大量增加伤害,并为生存猎人增加了额外的伤害加成(以弥补稳固射击的削弱)。不再对第二个目标造成伤害。
Explosive Shot: damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
一个好的猎人在10秒循环中能够像我们一样使用5 - 7个技能,那么为啥稳固射击能够获得和自动射击一样甚至更多的伤害呢?
A good hunter will use 5-7 abilities per 10 second cycle like we will, so why do they get to deal as much damage on their steady shots or more!
该技能为猎人在面对高护甲目标时候提供一个除了稳固射击以外的选择,而且我们也会给予野兽控制天赋树一些奖励天赋,让它成为标志性的射击技能。
This will give hunters an alternative to Steady Shot on heavily-armored targets, and we will have talent incentives in the Beast Mastery tree to make this a signature shot.
专注瞄准不在影响瞄准射击了,(就是以前那个瞄准和稳固防打断的天赋)现在也增加命中率1/2/3%。
Focused Aim doesn't affect Aimed Shot anymore and now also increases your chance to hit by 1/2/3%.
专注瞄准不在影响瞄准射击了,(就是以前那个瞄准和稳固防打断的天赋)现在也增加命中率1/2/3%。
Focused Aim doesn't affect Aimed Shot anymore and now also increases your chance to hit by 1/2/3%.
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