• 死亡标记稳固射击稳固射击雕文正常工作

    Marked for Death: Now works properly for Steady Shot and Glyph of Steady Shot.

    youdao

  • 稳固射击现在收益于10%而不是20%了。

    Steady Shot: Now gains 10% of attack power as damage instead of 20%.

    youdao

  • 奥术射击法力消耗降低稳固射击消耗相对应。

    Arcane Shot: Mana cost lowered to match the cost of Steady Shot.

    youdao

  • 我们可能稳固射击至于原因之前已经说过了。

    We are unlikely to touch Steady Shot for the reasons I have mentioned before.

    youdao

  • 猎人背对目标施放瞄准射击稳固射击不会自动转身。

    Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.

    youdao

  • 稳固射击 -能获得10%攻击强度加成之前是20%)。

    Steady Shotnow only gains 10% of attack power as damage (down from 20%).

    youdao

  • 我们简化一下假定完全没有强化稳固射击这个天赋这些数字就是基础数值

    Let's simplify by pretending that I did not have Improved Steady Shot at all, and we'll make these Numbers my base Numbers.

    youdao

  • 稳固射击雕文稳固射击对受到毒蛇影响的目标所造成伤害提高10%。

    Glyph of Steady Shot: Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.

    youdao

  • 眩晕捕食(?)文:稳固射击对受到眩晕效果影响目标恢复额外2点集中值

    Glyph of the Dazzled Prey: Your Steady Shot generates an additional 2 Focus on targets afflicted by a daze effect.

    youdao

  • 强化雄鹰守护天赋疾速恢复天赋及强化稳固射击天赋结合不会造成错误法力消耗。

    Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.

    youdao

  • 稳固射击等级3-280额外造成280点伤害眩晕目标再增加175点伤害。

    Steady Shot (Rank 3) - 280 mana, 280 additional damage. 175 additional damage on dazed targets.

    youdao

  • 铭文毒蛇稳固射击猎人印记铭文不是问题所以没有使用瞄准射击蝰蛇守护铭文。

    Glyphs: I was using the serpent sting, steady shot, and hunters mark glyph. Mana was a non issue so I didn't consider the aimed shot, or aspect of the viper glyphs.

    youdao

  • 野兽控制系猎人们拥有天赋使得眼镜蛇射击稳固射击更强,比方说永久性降低眼镜蛇射击施法时间到1.5

    Beast Mastery hunters will also have talents that make Cobra Shot superior to Steady Shot, such as Longevity reducing the cast time of Cobra Shot to 1.5 seconds.

    youdao

  • 爆炸射击:大量增加伤害生存猎人增加了额外伤害加成(弥补稳固射击削弱)。不再第二个目标造成伤害。

    Explosive Shot: damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.

    youdao

  • 一个好的猎人10循环中能够我们一样使用5 - 7个技能那么为啥稳固射击能够获得和自动射击一样甚至更多伤害呢?

    A good hunter will use 5-7 abilities per 10 second cycle like we will, so why do they get to deal as much damage on their steady shots or more!

    youdao

  • 技能猎人面对高护甲目标时候提供一个除了稳固射击以外的选择,而且我们也会给予野兽控制天赋一些奖励天赋,成为标志性射击技能。

    This will give hunters an alternative to Steady Shot on heavily-armored targets, and we will have talent incentives in the Beast Mastery tree to make this a signature shot.

    youdao

  • 专注瞄准不在影响瞄准射击了,(就是以前那个瞄准稳固防打断的天赋)现在增加命中率1/2/3%。

    Focused Aim doesn't affect Aimed Shot anymore and now also increases your chance to hit by 1/2/3%.

    youdao

  • 专注瞄准不在影响瞄准射击了,(就是以前那个瞄准稳固防打断的天赋)现在增加命中率1/2/3%。

    Focused Aim doesn't affect Aimed Shot anymore and now also increases your chance to hit by 1/2/3%.

    youdao

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