当使用可变步长的游戏循环时,你将要表示游戏单元每毫秒的值,比如一个精灵移动的距离。
When using a variable-step game loop, you should express rates—such as the distance a sprite moves—in game units per ms.
当使用可变步长的游戏循环时,你将要表示游戏单元每毫秒的值,比如一个精灵移动的距离。
When using a variable-step game loop, you should express rates—such as the distance a sprite moves—in game units per ms.
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