社交网络的流行意味着更多的年轻人成为社区游戏的爱好者。
The boom in social networking services (SNS) has meant more young people playing social games.
在洛杉矶一些舒适的社区游戏器械上,白人孩子们偶尔会用西班牙语彼此叫嚷。
On climbing-frames in the smarter neighbourhoods of Los Angeles, white kids occasionally shout to each other in Spanish.
但是越来越多的声音在争论,更大的实验研究的领域会与各种活动一起爆发,例如基于位置的服务和社区游戏。
But more and more, voices are urging greater experimentation in places booming with activity, including location-based services and social gaming.
社交网络的流行意味着更多年轻人成为社区游戏的爱好者。这些游戏不仅是一种乐趣,更是一个不错的工作机会。
The boom in social networking services has meant more young people playing social games. They're not just fun, they're a good job opportunity.
新系统很可能会在网上游戏领域有较大升级,比如拥有了处理微交易的能力,增添了具有代理功能的社区游戏和免费的大型多人在线游戏。
Plausible upgrades could take the form of greater online gaming features, including the ability to handle microtransactions and, by proxy, social games and free massively multiplayer online games.
我把解决这一问题作为自己的20%的项目。今天高兴的宣布google实验室的新成员Lively,一款三维虚拟社区游戏,正式上线。
I started asking this question as a 20% project, and I'm excited to announce today's release of Lively by Google - a 3d virtual experience that is the newest addition to Google Labs.
以此为基础,一个活跃的作者社区出现了,并在1991年成立了一个游戏作者协会(SAZ)。
From this, an active author community has developed, which led to the establishment of a game author guild (SAZ) in 1991.
同样,多年以来,视频游戏通过独特的方式处理社区、社会网络和通信。
Again, video games have been dealing with community, social networks, and communication in unique ways for years.
在下一篇文章中,我将为解决社区问题提供一些思路,并研究游戏升级和帐号维护机制所需的功能。
In the next and final article, I'll share some thoughts on addressing community issues and examine the functions necessary to game upgrading and account maintenance mechanisms.
一般情况下,玩家社区划分进一个游戏世界的多个拷贝,即战场、赛道等的实例。
In general, player communities are split into copies of a game world or instances of a battlefield, racetrack, and so on.
如果没有游戏,用户根本不会加入您要建立的社区。
Without the game, customers have no reason to join the community you're trying to form.
一般来说,在估计MMOG的规模时,首先要估计游戏的全球目标用户社区会有多大。
In general, sizing an MMOG starts with figuring out how large the global target user community will be.
记分是游戏的一部分,任何带有社区输入的网站将被当作一场游戏来玩。
Keeping score is part of any game, and any website with community input is going to be used as a game.
且网站上有一些免费的资源和工具——软件,博客,游戏,文章和学习社区——提高语言水平。
On this site you can find several free resources and tools, including language software, blogs, games, articles, and learning communities to enhance your language skills.
它还借鉴了在线游戏社区的做法;有排行榜、团队以及单挑、用户论坛,等等。
It also borrows from other online gaming communities; there are leaderboards, team and individual challenges, user forums, and so on.
6/21班加罗尔高档社区,棕榈树荫下,男孩们正在玩 “疯狂公路“游戏。
6#Road rage is just a game at Palm Meadows, a gated community in Bangalore.
制作这些游戏的公司开始认识到Linux社区是一个有价值的市场。
The companies that make these games are starting to realize that the Linux community is a valuable asset.
我们很高兴看到一些游戏公司用 GoogleDocs在游戏社区收集信息,还有人用于个人信息的跟踪,比如几个人用 Google Docs 分享减肥食谱。
It’s nice to see a lot of gamers using Docs and Spreadsheets for collecting information on their game communities. There’s also personal tracking, like one or two other people tracking a diet.
游戏开发社区对免费的Unreal开发包反响热烈。
The reaction by the game developer community to the Unreal Development Kit being made freely available was loud and positive.
MMOG出现了一个新的子类别,大型社会性游戏(massively social game),这种游戏利用游戏的功能建立全球性的社区。
A relatively new subcategory of MMOGs, termed massively social games, has arisen to leverage the ability of games comprising global communities.
“这款游戏的品牌可以无止境地进行拓展,”评估与分析手机应用程序的社区Appolicious的创始人兼首席执行官艾伦•沃姆兹(Allan Warms)说。
“The brand extensions for this game are limitless,” says Alan Warms, founder and CEO of Appolicious, which evaluates and reviews mobile-phone applications.
一个在线游戏社区。
就在刚才,我花几分钟时间收割了庄稼,建立了几家小企业,收了租,并且雇佣了几个Facebook的朋友在我的社区大厅里工作——这是因为上个月,我加入了“城市小镇”(CityVille)游戏的玩家大军。
Right about now, I take a few minutes to harvest crops, put up several small businesses, collect rent, and hire Facebook friends to work at community halls.
这样就可以为游戏提供高可用性和服务,同时避免游戏环境与游戏外社区基础结构过分紧密地集成,降低环境的复杂性。
That way, you can provide a high level of availability and service for the game without complicating that environment by integrating it too tightly into the out-of-game community infrastructure.
这个头像可以是网络游戏或者虚拟世界里三维立体的图像,也可以是网络论坛或社区里常用的二维平面图像。
It may take either a three-dimensional form, as in games or virtual worlds, or a two-dimensional form as an icon in Internet forums and other online communities.
在本质上,这些活动让玩家成为游戏社区的一员,让具有同样爱好的人能够聚在一起。
In essence, these activities pay off for the gamers by making them feel part of a community of people who have the same hobby — the game.
当然,各个游戏的玩家社区的规模和地理划分有很大差异。
The size and geographic distribution of the player community is highly variable.
我们的用户加入社区,结识新朋友,与热爱玩游戏。
Our users join communities, meet new people, and adore playing games.
我们的用户加入社区,结识新朋友,与热爱玩游戏。
Our users join communities, meet new people, and adore playing games.
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