你会知道如何创建一个碰撞对象来控制此影片衣服的形状。
You will know how to create a collision object to control clothes' shape on this video.
我有两个正方形画在屏幕上,我怎么能检测到碰撞对象的边缘?。
I have two squares drawn on the screen, how can I detect collision on the edges of both objects?
第二个参数是场景结点,指定受碰撞检测影响的对象,在我们的例子中就是相机。
The second parameter is the scene node, which is the object, which is affected by collision detection, in our case it is the camera.
随着每个对象的碰撞,砾石非常完美的分布在地面和管道中。
With collision of each object; gravels placed perfect on floor and some on pipes even.
你会使用一个多边形对象创建模式曲线迅速,并调整组织对撞机模拟参数之间的性格碰撞,裤子和。
You would use a polygon object to create pattern curves quickly, and adjust simulation parameters to organize collision among character, pants, and colliders.
头盔碰撞淡出的目的是为了检测用户的VR头盔何时碰撞到其他游戏对象并淡出屏幕到一个单色。
The purpose of the Headset Collision Fade is to detect when the user's VR headset collides with another game object and fades the screen to a solid colour.
对于刚体对象,大部分碰撞检测算法所依赖的数据结构都可以在预处理阶段处理完毕。
For rigid object, the data structures that most collision detection algorithms depend on end in the pre-processing phase.
随着每个对象的碰撞(管道,地板和瓷砖),砾石非常完美的分布在地面和管道中。
With collision of each object (pipes, floor and tiles); gravels placed perfect on floor and some on pipes even.
确保你的游戏对象有一个碰撞器组件连接到它。
Make sure your GameObject has a Collider Component attached to it.
本文是以大型复杂环境模型中的刚体为研究对象,着重论述了基于OBB碰撞检测方法的相关问题。
This thesis focuses on the rigid bodies of large-scale complex environment as the research target and emphasizes on the relevant problems of OBB collision detection algorithm.
例如,玩家不需要的影响,与另一个碰撞的时候,这一片叶子的另一个精灵对象将会受到影响。
For example, the player don't need to be affected and, when collision with another, this one leaves another Sprite object that will be affected.
基于物理、特征行为仿真的三维空间对象碰撞检测及响应的研究正是在当前这种环境下产生。
The collision detection and response research with physical or behavioral-characteristic simulation in three-dimensional space arises just in the environment above.
E2EH传感器提供的增加遥感范围(高达12毫米)有助于避免碰撞损伤与传递对象。
The E2EH sensor offers increased sensing range (up to 12mm) that also helps avoid collision damage with passing objects.
以桨叶扬起下坠碰撞问题为研究对象。
要创建复合碰撞器,只需给你的碰撞器对象创建子对象,然后为每个子对象添加原型碰撞器。
To create a Compound Collider, create child objects of your colliding object, then add a primitive Collider to each child object.
碰撞器尽量匹配对象的比例。如果有一组不规则伸缩(每一维度上的比例都不相同),只能使用网格碰撞器才能完全匹配。
Colliders do their best to match the scale of an object. If you have a non-uniform scale (a scale which is different in each direction), only the Mesh Collider can match completely.
所以如果你有许多希望四处移动并有不同的对象要恰好砸到它们的静态碰撞器,那就用运动学刚体碰撞器吧。
So if you have a lot of Static Colliders that you want to move around and have different object fall on them correctly, use Kinematic Rigidbody Colliders.
如果你直接移动一个非运动学刚体的Transform,它和其他对象的碰撞可能出问题。
If you move the Transform of a non-Kinematic Rigidbody directly it may not collide correctly with other objects.
本实用新型能使被测对象自身获得动力碰撞木板墙体,符合标准的规定,且测试稳定性和可靠性好。
The testing machine enables a test object to crash the wooden wall body by self-obtained power, which satisfies the standard regulation, and has good testing stability and reliability.
这类对象可以用于你通常希望用静态碰撞器发出触发事件的情形下。
This object can be used for circumstances in which you would normally want a Static Collider to send a trigger event.
可以和只包含碰撞器的游戏对象碰撞。
They might collide with a GameObject that only contains a Collider.
一个静态碰撞器是一个包含碰撞器但不含刚体的游戏对象。
Static Collider is a GameObject that has a Collider but not a Rigidbody.
因为刚体允许对象被物理系统控制。碰撞器使对象之间产生碰撞作用。
Whereas Rigidbodies allow objects to be controlled by physics, Colliders allow objects to collide with each other.
指的是没有附加刚体而附加了碰撞器的游戏对象。
These are GameObjects that do not have a Rigidbody attached, but do have a Collider attached.
闪电在区域倾向于碰撞更高的对象。
头盔所碰撞的游戏对象的碰撞器。
The Collider of the game object the headset has collided with.
刚体在软体对象环境中的碰撞检测在虚拟现实的研究领域具有很大的普遍性,但以往的研究较少。
Collision Detection for rigid object in deformable environment is very popular in the field of virtual reality such as surgery simulation and so on, but few research has been made.
给一个物体添加碰撞时,创建多个子游戏对象并给每个对象添加碰撞,允许每个部位自由控制。
To add multiple Colliders for an object, create child GameObjects and attach a Collider to each one. This allows each Collider to be manipulated independently.
他往往能够在“知人论世”的传统方法的基础上,通过体会作者之“意”而深层次地求得作者之“情”,而且他是有意识地用自己的超乎强烈的感情去观照、碰撞研究对象的感情。
On the basis of the traditional method-"knowing the person and then discussing his story", he can always comprehend the authors' feeling deeply by understanding the meaning of the au thors' writing.
他往往能够在“知人论世”的传统方法的基础上,通过体会作者之“意”而深层次地求得作者之“情”,而且他是有意识地用自己的超乎强烈的感情去观照、碰撞研究对象的感情。
On the basis of the traditional method-"knowing the person and then discussing his story", he can always comprehend the authors' feeling deeply by understanding the meaning of the au thors' writing.
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