FLASH可以制作丰富多彩的矢量动画,并且用它可以将音乐,声效,动画以及富有新意的界面融合在一起,以制作出高品质的动画效果。
FLASH can create colorful vector animations, and use it will sound effects, animation, music and rich and new interface fuses in together, to produce high quality animation effects.
它用四种类型的图层来创建动画:矢量、图形、位图以及声音和照相机。
When creating animations it USES four types of layers: vector graphics, bitmap, sound and camera.
这使得矢量图形做角色动画非常完美而位图图形作为理想的背景或快速草图。
This makes the vector images perfect for clear-cut drawings as in a character animation while bitmap images are ideal for backgrounds or quick drafts.
5还支持离线数据存储以及element,这样人们还可以绘制矢量图和动画。
The new browser also supports offline data storage and the element for drawing vector graphics and animations.
对于甚至可以组合动画、声音和交互性的矢量绘图,则常使用 Macromedia的SWF/Flash在万维网上发布相关内容。
For vector drawings that can even incorporate animation, sound, and interactivity, Macromedia's SWF/Flash is common for content distributed on the World Wide Web.
研究了动画生成的关键帧技术,基于图形的矢量表示法,提出了一种通过网格化一个三维物体来生成中间画的算法。
A new method of generating in-between was put forward by meshing a three-dimension object based on the presentation of vector graphics.
阐述了三维仿真矢量图像的生成技术、抽象思维展示过程和曲面展开过程的网页动画艺术和同步思维设计。
This paper introduces generating technology of 3d simulation vector drawing, abstract thinking, webpage animation art of camber developing and design of synchronization thinking.
本文主要在计算机图形学的基础上,研究了动画制作中矢量化绘图、编辑、动画关键帧插值技术以及动画的实现方法。
This thesis is based on the computer graphic study, doing research in the drawing and editing of vector graphic, animation key frames and the realization of cartoons.
本文主要在计算机图形学的基础上,研究了动画制作中矢量化绘图、编辑、动画关键帧插值技术以及动画的实现方法。
This thesis is based on the computer graphic study, doing research in the drawing and editing of vector graphic, animation key frames and the realization of cartoons.
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