在基于矢量三角形的匹配算法中引入了界限盒技术,增强了算法的容忍性。
The technique of bounding box is combined to match fingerprint minutia based on vector triangular.
为了解决这些问题,采用二次构tin法,通过解算矢量三角形,使计算模型简单化,以便于计算机自动化实现。
To solve it, secondary TIN construction was conducted to simplify the calculation mode by solving vector triangle calculation so as to facilitate the automatic realization by computer.
采用三角矢量面元(rwg)基函数,模拟电流分布。
The triangle vector basis function (RWG) is employed to simulate the current distribution.
本文在分析了已有的缓冲区生成算法后,提出缓冲曲线和边约束三角网辅助的矢量缓冲区生成算法。
With existing buffer generating algorithms assessed, this paper proposes a new algorithm in aid of edge constrained triangular network to create vector buffer.
提出二维矢量边界推进生成非结构三角形网格方法并证明其可行性。
We present a method, vector boundary advancing method, to generate unstructured triangle meshes, and prove its feasibility.
利用全矢量平面波法计算了三角结构的光子带隙型光子晶体光纤的带隙分布。
The photonic band-gap of triangle structure photonic band-gap PhotonicCrystal Fiber (PBG-PCF) is computed by FPWM.
从几何矢量的解法入手,提出了三角矢量回路的概念。
The conception of triangular vector loop is proposed in view of solution with geometric vector.
并基于等高线矢量数据建立不规则三角网,再内插格网生成DEM点阵数据。
A triangulated irregular network(TIN) is constructed based on vector data, and DEM point-array data is computed by interpolating grid on TIN.
在测得转轮内部的绝对速度矢量后,按速度三角形原理进行分解,得到了绝对速度切向分量、相对速度及相对速度切向分量。
The absolute velocity was decomposed based on the law of velocity triangle, the absolute tangential velocity, the relative velocity and the relative tangential velocity were presented in this paper.
利用计算几何的相关算法,把矢量数据的节点和边界线作为TIN网三角形的端点和边,对TIN网的局部进行三角化。
Utilizing related algorithms of computational geometry to triangulate TIN partly to make node and line as vertex and side of triangles.
并以三电平逆变器为例,推导了三角载波调制法和空间矢量法的本质联系。
And to three-level inverter as an example, the nature contact of the triangular-carrier modulation method and space vector method is derived.
研究了宽度直线、三角形的边、屏幕反走样和矢量文本显示等关键技术。
Some key techniques are discussed, such as specified-width line, triangle's edge, full-scene anti-aliasing, and vector text display.
研究了宽度直线、三角形的边、屏幕反走样和矢量文本显示等关键技术。
Some key techniques are discussed, such as specified-width line, triangle's edge, full-scene anti-aliasing, and vector text display.
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