• 可以添加新的着色器进行调节

    You can add new shaders and tweak them.

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  • 如何通过纹理9像素着色器吗?

    How to pass textures to DirectX 9 pixel shader?

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  • 传播路径中设置一个构图着色

    I set a composition shader into the diffuse channel.

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  • 顶点着色器选的。

    Vertex shaders are not optional.

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  • 自定义着色器应该指定浮点精度

    You should always specify the precision of floating point variables when writing custom shaders.

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  • 着色器函数定义了单个顶点可以执行操作

    Shader function defines what operations must be executed on a single vertex.

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  • 顶点像素着色器必要的甚至有益区别

    Is the distinction between vertex and pixel shader necessary or even beneficial?

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  • 固定黑人头发显示调整抠图着色器

    Fixed: Afro hair showed hard edges on cutout, adjusted cutout shader.

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  • 顶点着色包含两个部分着色器函数着色器声明

    A vertex shader consists of two parts: shader function and shader declaration.

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  • 编写自定义着色器应该始终指定浮点变量精度

    You should always specify the precision of floating point variables when writing custom shaders.

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  • 应用墨粉亮点釉料着色器达到理想光洁度

    Apply toners, highlights, glazes or shaders to obtain desired finish.

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  • 有关着色性能更多细节阅读着色器性能页面

    For further details about shader performance, please read the shader performance page.

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  • 通道负责渲染着色器中的光照贴图,环境自发光

    This pass also adds any lightmaps, ambient and emissive lighting from the shader.

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  • 几何着色器输入元的类型组装步骤一个子集

    The input primitives for geometry shaders are the output primitives from a subset of the primitive Assembly process.

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  • 所有现有项目,以及所有着色图形效果应该工作

    All your existing projects, all your shaders and graphics effects should just work.

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  • 我们模型没有平面同时创造纹理高效着色器网络

    We will model without image planes, while creating textures and efficient shader networks.

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  • 顶点数据读出顶点后,着色器函数来对其进行处理。

    Vertices are read from the vertex data stream and are sequentially processed by the shader function.

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  • 着色插件,用于更改另一个着色器评估时间

    This is a shader plugin to change the time value for the evaluation of another shader.

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  • 使用像素着色器纹理合并混合几个纹理而不是通道逼近。

    Use pixel shaders or texture combines to mix several textures instead of a multi-pass approach.

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  • 为了更多选项以及这个非常优秀的着色其它用途请继续阅读

    Read on for further options and other USES for this most excellent shader.

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  • 如果可能,为了简化像素着色,把代码移动顶点着色中。

    If possible simplify your pixel shaders by moving code to vertex shader.

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  • 用来非常简单三角形一个顶点碎片着色器帮助下

    It is used to draw a very simple triangle with the help of a vertex and fragment shaders.

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  • 使用合并像素着色混合多个纹理而不是用多通道方法

    Use combines or pixel shaders to mix several textures per fragment instead of multi-pass approach.

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  • 第一化身像素着色称为片段着色器这个名字仍然有意义

    The first incarnation of these were pixel shaders, also known as fragment shaders, where the name still made sense.

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  • 片段着色输出结果深度、模板值即将写入颜色缓存颜色值。

    The output from a fragment shader is a list of colors for each of the color buffers being written to, a depth value, and a stencil value.

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  • 你编写复杂着色图像特效时,要切记不同平台渲染差异特性。

    When implementing complex shaders or Image Effects, keep Rendering Differences Between Platforms in mind.

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  • 片段着色不能设置片段模板,但是确实能够控制片段的颜色值和深度值。

    Fragment shaders are not able to set the stencil data for a fragment, but they do have control over the color and depth values.

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  • 许多情况下一些着色器内容简单技巧而不是所有地方添加更多光源

    In a lot of cases there can be simple tricks possible in shaders and content, instead of adding more lights all over the place.

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  • 为了图像加速卡能够知道哪些输入寄存应该载入哪些数据需要使用着色器声明

    In order that the accelerator could know what data should be loaded in each input register, shader declaration is required.

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  • 我们讨论什么流动地图功能以及如何着色器质量一个额外的动力开始

    We will start by discussing what a flow map does and how it can give your water shaders an extra boost in quality.

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