真实感渲染技术是计算机图形学的核心和基础。
Physically-based render technology is the core and foundation of current computer graphics.
渲染技术可以分为两类:真实感渲染和非真实感渲染。
The technology of Cartoon Rendering can be divided into two kinds: photorealistic Rendering and Non-photorealistic Rendering.
靛蓝是一个真实感渲染器,模拟光的物理实现近乎完美的形象逼真。
Indigo is a photorealistic renderer which simulates the physics of light to achieve near-perfect image realism.
如何提高图形的渲染效率和如何得到具有真实感的图象是图形渲染的两个基本问题。
How to render fast and get more realistic image are two basic issues of computer graphics rendering.
GI渲染自动获得微妙的灯光效果给图像增加了层次感和真实感。
GI rendering automatically captures subtle lighting effects that add depth and realism to images.
对利用可编程实时渲染技术改进虚拟展示系统材质真实感表现方面取得了初步的研究成果。
As a result, a progress is made in reality of textures of virtual exhibit system based on the programmable real-time rendering technology.
研究与实现了真实感场景的实时渲染。
Studying and implementing the real-time rendering of the virtual scenes.
同时充分利用GPU的渲染功能,提高可视化的真实感和实时漫游的速率,实现了大规模三维地形的实时漫游。
Using the GPU rendering functions, improving the visual realism and real-time roaming rates, a large-scale 3d real-time terrain roaming is performed.
纹理映射技术的应用能增强三维场景绘制的真实感,并能提高三维场景的渲染速度。
The application of texture mapping technology can strengthen the reality and increase the rendering speed of the 3d scene.
本文针对图形标准渲染管道的图形渲染效率和图形真实感,在直线扫描转换、三维线性变换的统一推导和透视校正方面进行了以下研究:1提出了直线扫描转换的一种快速算法。
Based on the standard graphics rendering pipeline, studies have been made in the areas of graphics rendering efficiency and realism: 1 a fast algorithm of line scan-conversion is presented.
结果表明实现的战场视景仿真系统能增加指挥人员的真实感和沉浸感,并能提高系统的渲染程度。
The conclusion has it that the battlefield simulation system by the methods and steps mentioned above can enhance the sense of reality and immersivity and improve the speed of rendering.
实验表明,在动态光照条件下,该方法在增强对象真实感的同时,能够获得较为理想的场景渲染实时性。
The arithmetic performance is analyzed, and scene realistic and real-time rendering with dynamic light are obtained by successive experiments.
实验表明,在动态光照条件下,该方法在增强对象真实感的同时,能够获得较为理想的场景渲染实时性。
The arithmetic performance is analyzed, and scene realistic and real-time rendering with dynamic light are obtained by successive experiments.
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