无论磁盘技术给我们的软件设计留下了什么样的标志,这么做主要是为了实现上的意图,而不是为了服务用户或者任何目标导向的设计原理。
Wherever disk technology has left its mark on the design of our software, it has done so for implementation purposes only, and not in the service of users or any goal-directed design rationale.
新的习惯用法(以及旧习惯用法的新使用)会引起风险,这就是为什么认真且目标导向的设计,以及在真实工作条件下进行真实用户的正确测试那么重要的原因。
New idioms (as well as new uses for old idioms) pose a risk, which is why careful, Goal-Directed Design and appropriate testing with real users in real working conditions are so important.
使用一个网站不同的动机应该采用不同的设计以方便流 新用户往往以比较娱乐的方式看待网络 而有经验的用户往往比较现实.这导致了目标导向和经验性使用的差别.流经常发生在目标导向过程中因为有更高的挑战存在.
This leads to a distinction between experiential and goal-directed use. Flow tends to occur more often during goal-directed use, because of the higher challenge involved.
提出我国不能采用原则导向而采用目标导向的原因,并设计了我国建设目标导向会计准则应采用的具体方法。
The article puts forward the reasons why we cannot adopt the principle orientation, and works out a set of specific methods to set up objective orientation for accounting norms in China.
本文提出了复杂构造地区的目标导向观测系统的设计方法。
A target-oriented layout designing method guided by wave equation forward modeling in complicated structure areas is proposed in this paper.
无论怎样都应该有一个之所以如此具体且目标导向的原因,其风格不应该任由设计者或者程序员的喜好来决定。
A program may be bold or timid, colorful or drab, but it should be so for a specific, goal-directed reason. Its manner shouldn't result from the personal preference of its designer or programmer.
结合课堂教学设计实例探讨了目标导向教学的特点及运用目标导向教学应注意的问题。
The writer of this paper combines her practices with the theory and discusses the characteristics of this object-centered teaching method and the important issues.
模态对话框和非模态对话框的概念来源于程序员的术语,它们影响了我们的设计,但我们也必须从目标导向的观点来考查对话框。
The concepts of modal and modeless dialogs are derived from programmers' terms. They affect our design, but we must also examine dialogs from a goal-directed point of view.
第1篇介绍了目标导向的交互设计工作背后的流程与概念。
The chapters in Part I provided the process and concepts behind the practice of Goal-Directed interaction design .
第1篇介绍了目标导向的交互设计工作背后的流程与概念。
The chapters in Part I provided the process and concepts behind the practice of Goal-Directed interaction design .
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